Abstract is missing.
- Drawing-Based Simulation for Primary School Science Education: An Experimental Study of the GearSketch Learning EnvironmentFrank Leenaars, Wouter R. van Joolingen, Hannie Gijlers, Lars Bollen. 1-8 [doi]
- GETOLS: Game Embedded Testing of Learning StrategiesGudrun Kellner, Andreas Weißenbacher. 9-16 [doi]
- Kill it or Grow it.: Computer Game Design for Playful Math-LearningAndrea Valente, Emanuela Marchetti. 17-24 [doi]
- Studying the Effect of Tutor Learning Using a Teachable Agent that Asks the Student Tutor for ExplanationsNoboru Matsuda, William W. Cohen, Kenneth R. Koedinger, Victoria Keiser, Rohan Raizada, Evelyn Yarzebinski, Shayna P. Watson, Gabriel Stylianides. 25-32 [doi]
- The Problem Solving Skills and Learning Performance in Learning Multi-Touch Interactive Jigsaw Game Using Digital ScaffoldsCheng-Yu Hung, Ting-Wen Chang, Pao-Ta Yu, Po-Jen Cheng. 33-38 [doi]
- Using Data Mining to Support Teacher's Intervention in a Robotics ClassIlkka Jormanainen, Erkki Sutinen. 39-46 [doi]
- A Prototype on a Meta-model for Designing Instructional Pervasive GamesCheng-Ping Chen, Ju-Ling Shih. 47-51 [doi]
- A Web-based Traveling Game for the Preservation of Lanna CultureKrittiya Saksrisathaporn, Thitinadda Maneewan. 52-56 [doi]
- Applying a Grammatical Structure to Practice Game Design on Non-Computer GamesKe-Chen Pong, Ming-Hsin Tsai, Shuo Hsiu Hsu. 57-61 [doi]
- Development of a Multiplayer Online Role-Playing Game-based Learning System for Multiple CurriculumsKuo-Yu Liu, Chang-Ta Yang, Kuei-Hsiang Chang. 62-66 [doi]
- Game Regulated Applied Integrated Learning: A System for Post-formal EducationMark G. Elwell. 67-71 [doi]
- Integrating Domain Experts in Educational Game Authoring: A Case StudyEugenio J. Marchiori, Ángel Serrano, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón. 72-76 [doi]
- Investigating the Fluidity of Performance in an Educational Digital GameHercy N. H. Cheng, Calvin C. Y. Liao, Winston M. C. Wu, Tak-Wai Chan. 77-83 [doi]
- Micro Culture: Interactive Storytelling and Learning in the MuseumEmanuela Marchetti. 84-88 [doi]
- The Transformation of Adventure Education into Digital Game-based CounselingYu-Jen Hsu, Ju-Ling Shih. 89-93 [doi]
- Training Teamwork Skills Using MMORPGsDai-Yi Wang, Ying-An Chen. 94-98 [doi]
- A Development and Evaluation of Educational Board Game Design Course: An Example of Pre-service TeacherChiung-Wei Huang, Eric Zhi-Feng Liu, Li-Chun Liu, Chun-Hung Lin. 99-101 [doi]
- A Model for Role-Playing Game with Mobile LearningJia-Sheng Heh, Hsueh-Fu Lu, Jia-Chi Hwang, Shu-Mei Lin, Kuo-Chen Li. 102-104 [doi]
- A Multi-Agent Architecture for Tracking User Interactions in Browser-based GamesAmir Ali Bagherzadeh, Shayan Rezvankhah, Saeed Farahi, Koosha Khalvati, Parand Mousavi, Afshin Dehghan, Bahare Ghaderi, L. Kashani, Hadi Moradi. 105-107 [doi]
- A Proposal of Mobile Communication System Using Intuitive PictogramKouji Fujita, Takayuki Fujimoto. 108-110 [doi]
- A Study of 2nd Grade Students' Attitude on a Mathematics GameJia-Jiunn Lo, Fu-Mei Lin. 111-113 [doi]
- An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPGWen-Chi Kuo, Shih-Ting Wang, Jie Chi Yang. 114-116 [doi]
- Application of Laser Guide and Wireless Control Method on Military Training and the FPS Game SystemWei-Kai Liou, Sou-Chen Lee. 117-119 [doi]
- Brief Guidelines for Educational Adventure Games Creation (EAGC)Paul Sommeregger, Gudrun Kellner. 120-122 [doi]
- Collaborative Constellation Learning Environment with Sharing Learners' Gazing Points in the Real Night SkyMasahito Ohama, Masato Soga. 123-125 [doi]
- Database Support for Shogi LearnersKohei Yamamoto, Tetsuya Takahashi, Masaya Kitaoka, Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi. 126-128 [doi]
- Development of the Web Application that Create a Handmade Picture Book with OriginalityNaoya Funabashi, Takayuki Fujimoto. 129-131 [doi]
- Digital Game-Based Learning on Digital Archives: A Case Study of Taiwanese Classical PoemsTsun-Hung Tsai, Hsin-Chih Lin, Kuo-Chu Huang. 132-134 [doi]
- Evaluation of the Universal Puppet Theater Based on Inclusive Design MethodKumiko Wada, Ryohei Egusa, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki. 135-137 [doi]
- Learning through Agent Negotiation: A Conceptual FrameworkK. Robert Lai, Chung Hsien Lan. 138-140 [doi]
- More than Learning Mathematics: The Impact of Mathematics Games on Learning in Geography and Community EducationJung-Hui Chiu, Ching-Ching Cheng, Kuo-Hung Huang. 141-143 [doi]
- My-Pet-My-Quest: Developing a Quest-Driven Learning System to Facilitate Students LearningCharles Y. C. Yeh, Zhi-Hong Chen, Jackie W. N. Chen, Tak-Wai Chan. 144-146 [doi]
- Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill TrainingHao Chen, Huei-Tse Hou, Yi-Shiuan Chou, Si-Nga Lai, Yi-Syuan Wu. 147-149 [doi]
- Proposal and Development Prototype of Markers-type Mouse System with Considering Practical and EntertainmentKazuya Murata, Takayuki Fujimoto. 150-152 [doi]
- Relationships between Engagement and Learning Style for Using VPL on Game DesignChih-Kai Chang, Tsung-Yen Chuang, Wen-Lin Kuo. 153-155 [doi]
- Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake EscapeYi-Shiuan Chou, Huei-Tse Hou, Min-Chi Yu, Hui-Jen Lee, Hui-Shi Wu, Ya-Ting Yang, Yi-Ju Liao. 156-158 [doi]
- Sequence Generation Based on Mutual Relationship between State and Action: As a Mechanism in Narrative Generation SystemKou Onodera, Takashi Ogata. 159-161 [doi]
- Single Event and Scenario Generation Based on Advertising Rhetorical Techniques Using the Conceptual Dictionary in Narrative Generation SystemYike Zhang, Junpei Ono, Takashi Ogata. 162-164 [doi]
- Story Generation System Based on Propp Theory as a Mechanism in Narrative Generation SystemShohei Imabuchi, Takashi Ogata. 165-167 [doi]
- The Development of Conceptual Dictionary for Narrative Generation System: The Structure and FunctionsKensuke Oishi, Takashi Ogata. 168-170 [doi]
- Time Mesh: An Educational Historical GameDavid Gouveia, Duarte Lopes, Carlos Vaz de Carvalho, Ricardo Batista. 171-173 [doi]
- Towards an Integrated Narrative Generation System Based on Structural Techniques and Generation ControlTaisuke Akimoto, Takashi Ogata. 174-176 [doi]
- Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive EnvironmentBen Chang, Jui-Ting Lee, Yan-Yin Chen, Fu-Yun Yu. 177-181 [doi]
- Development of a Simulation Learning Environment for Inquiry-based Learning: An Example of Stray Dogs Problem in TaiwanWen-Lin Kuo, Yu-Ying He, Chih-Kai Chang. 182-186 [doi]
- Game-Based Career Guidance Systems Design ConceptYen-Ru Shi, Ju-Ling Shih. 187-191 [doi]
- Heuristic Evaluation of Digital Game Based Learning: A Case StudyYi Hsuan Liao, Chun-Yi Shen. 192-196 [doi]
- "Landscape Montage" Digital Game for Virtual Counseling PurposesYu-Jen Hsu, Ju-Ling Shih. 197-201 [doi]
- The Design of IWB-based DGBL Activities Model for EFL PreschoolersYun-Hsuan Huang, Tsung-Yen Chuang. 202-206 [doi]
- A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the CommunityYi-Te Liu, I.-Tsun Chiang, Shang-Ti Chen, Shiou-Ru Chen. 207-211 [doi]
- A Preliminary Study on Using Augmented Virtuality to Improve Training for Intercollegiate ArchersTsung-Yi Wu, Yi-Chieh Chang, Shang-Ti Chen, I.-Tsun Chiang. 212-216 [doi]
- A Situated Game for Autistic Children Learning Activities of Daily LivingMaiga Chang, Rita Kuo, Chun-Wei Lyu, Jia-Sheng Heh. 217-220 [doi]
- An Affective Learning Interface with an Interactive Animated AgentChing-Ju Chao, Hao-Chiang Koong Lin, Jin-Wei Lin, Yu-Chuan Tseng. 221-225 [doi]
- Application of Game-based Learning (GBL) on Chinese Language Learning in Elementary SchoolKun-Hsien Li, Shi-Jer Lou, Tsai-Feng Cheng, Huei-Yin Tsai. 226-230 [doi]
- Construction and Application of Incorporating Imagination Cooperative Learning with Team Game TournamentWei-Yuan Dzan, Ru-Chu Shih, Shi-Jer Lou. 231-235 [doi]
- Developing an Education Card Game for Science Learning in Primary EducationPo Guang Chen, Eric Zhi-Feng Liu, Chun-Hung Lin, Wan Ling Chang, Tien-Hsin Hsin, Ru-Chu Shih. 236-240 [doi]
- Effect of Incorporating Project-Based Learning into the Development of an English Short Play for ChildrenRu-Chu Shih, Charles Papa, Mei-Mei Chang, Tien-Hsin Hsin. 241-245 [doi]
- Incorporation of Windows Live Social Network into Elementary School InstructionYuh-Ming Cheng, Sheng-Huang Kuo, Y. L. Wu, Kou-Hung Tseng. 246-249 [doi]
- Robust Design for Game-Based Instruction Using Interactive WhiteboardsHsiang-jen Meng, Ding-Chau Wang. 250-253 [doi]
- The Effect of Reflective Strategies on Students' Problem Solving in Robotics LearningChun-Hung Lin, Eric Zhi-Feng Liu. 254-257 [doi]
- Using Somatosensory Video Games to Promote Quality of Life for the Elderly with DisabilitiesShang-Ti Chen, Yueh-Guey Laura Huang, I.-Tsun Chiang. 258-262 [doi]
- Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with WheelchairsI.-Tsun Chiang, Jong-Chang Tsai, Shang-Ti Chen. 263-267 [doi]