Adaptive game level creation through rank-based interactive evolution

Antonios Liapis, Héctor Perez Martínez, Julian Togelius, Georgios N. Yannakakis. Adaptive game level creation through rank-based interactive evolution. In 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013. pages 1-8, IEEE, 2013. [doi]

Abstract

Abstract is missing.