Hierarchical generation of dynamic and nondeterministic quests in games

Edirlei Soares de Lima, Bruno Feijó, Antonio L. Furtado. Hierarchical generation of dynamic and nondeterministic quests in games. In Yoram Chisik, Christian Geiger, Shoichi Hasegawa, editors, Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, Madeira, Portugal, November 11-14, 2014. pages 24, ACM, 2014. [doi]

@inproceedings{LimaFF14,
  title = {Hierarchical generation of dynamic and nondeterministic quests in games},
  author = {Edirlei Soares de Lima and Bruno Feijó and Antonio L. Furtado},
  year = {2014},
  doi = {10.1145/2663806.2663833},
  url = {http://doi.acm.org/10.1145/2663806.2663833},
  researchr = {https://researchr.org/publication/LimaFF14},
  cites = {0},
  citedby = {0},
  pages = {24},
  booktitle = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, Madeira, Portugal, November 11-14, 2014},
  editor = {Yoram Chisik and Christian Geiger and Shoichi Hasegawa},
  publisher = {ACM},
  isbn = {978-1-4503-2945-3},
}