Abstract is missing.
- Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidanceKai Kuikkaniemi, Andrés Lucero, Valeria Orso, Giulio Jacucci, Marko Turpeinen. 1 [doi]
- Gaming in the crucible of science: gamifying the science center visitKarl Bergström, Annika Waern, Daniel Rosqvist, Lisa Månsson. 2 [doi]
- Mobile technology to support coherent story telling across freely explored outdoor artworksAnnika Wolff, Paul Mulholland, Mark Maguire, Danielle O'Donovan. 3 [doi]
- Evaluating the effects of orchestrated, game-based learning in virtual environments for informal educationPanagiotis Apostolellis, Doug A. Bowman. 4 [doi]
- CountMeIn: evaluating social presence in a collaborative pervasive mobile game using NFC and touchscreen interactionMichael Wolbert, Abdallah El-Ali, Frank Nack. 5 [doi]
- Natural Europe educational games suite: using structured museum-data for creating mobile educational gamesSarah Leon Rojas, Leif Oppermann, Lisa Blum, Martin Wolpers. 6 [doi]
- Defining second screen gaming: exploration of new design patternsKatharina Emmerich, Stefan Liszio, Maic Masuch. 7 [doi]
- Memoing and lenses: two approaches for exploring player-generated game ideas in videosElke Beck, Christiane Moser, Manfred Tscheligi. 8 [doi]
- Difficulty in action based challenges: success prediction, players' strategies and profilingFausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos. 9 [doi]
- Towards understanding balancing in exertion gamesDavid Altimira, Florian 'Floyd' Mueller, Gun A. Lee, Jenny Clarke, Mark Billinghurst. 10 [doi]
- Head-worn mixed reality projection display applicationKaan Aksit, Daniel Kade, Oguzhan Özcan, Hakan Ürey. 11 [doi]
- SpiderFeedback: visual feedback for orientation in virtual TV studiosJonathan Simsch, Jens Herder. 12 [doi]
- Aibiki: supporting shamisen practice with adaptive automatic score scrollTakahito Hamanaka, Daisuke Sakamoto, Takeo Igarashi. 13 [doi]
- From the lab to the world: studying real-time second screen interaction with live sportsPedro Centieiro, Teresa Romão, A. Eduardo Dias. 14 [doi]
- If you can feel it, you can share it!: a system for sharing emotions during live sports broadcastsPedro Centieiro, Bruno Cardoso, Teresa Romão, A. Eduardo Dias. 15 [doi]
- Powers live: a global interactive opera simulcastPeter Alexander Torpey, Benjamin Bloomberg. 16 [doi]
- NotifEye: using interactive glasses to deal with notifications while walking in publicAndrés Lucero, Akos Vetek. 17 [doi]
- Using adaptive avatars for visualizing recent music listening history and supporting music discoveryArto Lehtiniemi, Jarno Ojala. 18 [doi]
- Affecting tumbler: affecting our flavor perception with thermal feedbackChie Suzuki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 19 [doi]
- iMake: eye makeup design generatorAyano Nishimura, Itiro Siio. 20 [doi]
- A design method to surface of Japanese lacquer by UV projection for diy fabricationNaoya Koizumi, Yuki Hashimoto, Takeshi Naemura. 21 [doi]
- Intention expression in stuffed-toy robots based on force controlYuanyuan Li, Nutnaree Kleawsirikul, Yutaka Takase, Hironori Mitake, Shoichi Hasegawa. 22 [doi]
- Automated choreography synthesis using a Gaussian process leveraging consumer-generated dance motionsSatoru Fukayama, Masataka Goto. 23 [doi]
- Hierarchical generation of dynamic and nondeterministic quests in gamesEdirlei Soares de Lima, Bruno Feijó, Antonio L. Furtado. 24 [doi]
- Generating levels for physics-based puzzle games with estimation of distribution algorithmsLucas Ferreira, Claudio Fabiano Motta Toledo. 25 [doi]
- RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily livingAthanasios Vourvopoulos, Ana Lucia Faria, Kushal Ponnam, Sergi Bermúdez i Badia. 26 [doi]
- Beyond gamification: sociometric technologies that encourage reflection before behavior changeVítor Belim, Olga Lyra, Pedro Teixeira, Ana Karina Caraban, Maria José Ferreira, Rúben Gouveia, Andrés Lucero, Evangelos Karapanos. 27 [doi]
- Towards serendipitous urban encounters with SoundtrackOfYourLifeAlina Huldtgren, Christian Mayer, Oliver Kierepka, Christian Geiger. 28 [doi]
- Analysing engaging experiences with a tangible 3D tabletopKim Halskov, Peter Dalsgård, Louise Bak Stolze. 29 [doi]
- VRMixer: mixing video and real world with video segmentationTatsunori Hirai, Satoshi Nakamura, Tsubasa Yumura, Shigeo Morishima. 30 [doi]
- Web browser as platform for audiovisual performancesNuno N. Correia, Jari Kleimola. 31 [doi]
- The real augmented reality: real-time game editor in a spatial augmented environmentPatrick Oswald, Jordi Tost, Reto Wettach. 32 [doi]
- Development of a wrist-twisting haptic display using the hanger reflexTakuto Nakamura, Narihiro Nishimura, Michi Sato, Hiroyuki Kajimoto. 33 [doi]
- lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulationMichinari Kono, Takayuki Hoshi, Yasuaki Kakehi. 34 [doi]
- A hash table construction algorithm for spatial hashing based on linear memoryCesar Tadeu Pozzer, Cicero Augusto de Lara Pahins, Ilona Heldal. 35 [doi]
- An interactive toolset for speech therapyAndré Grossinho, Sofia Cavaco, João Magalhães. 36 [doi]
- An orientation game with 3D spatialized audio for visually impaired childrenDiogo Simões, Sofia Cavaco. 37 [doi]
- ARgo: animate everyday object in augmented realityByung-Hwa Park, Se-Young Oh. 38 [doi]
- Breathing clothes: artworks using the hairlytop interfaceMasaru Ohkubo, Miki Yamamura, Hiroko Uchiyama, Takuya Nojima. 39 [doi]
- Collaborative storyboarding through democratization of content productionBenjamin Tag, JoonYoung Hur, Naohisa Ohta, Kazunori Sugiura. 40 [doi]
- Designing a serious game for community-based disease prevention in the AmazonSaturnino Luz, Masood Masoodian, Manuel Cesario, Raquel Rangel Cesario, Bill Rogers. 41 [doi]
- Did you see that?: in-game advertising retention in players and onlookersLindsay D. Grace, Dirk P. Janssen, James R. Coyle. 42 [doi]
- Digital book reader based on leading textMitsuru Minakuchi, Fuyuki Okamoto. 43 [doi]
- emoPuppet: low-cost interactive digital-physical puppets with emotional expressionJesús Ibáñez-Martínez. 44 [doi]
- Game user telemetry in practice: a case studyGünter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer. 45 [doi]
- Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environmentTomohiro Nakayama, Ryuichi Yoshida, Takahiro Nakadai, Takeki Ogitsu, Hiroshi Mizoguchi, Kaori Izuishi, Fusako Kusunoki, Keita Muratsu, Shigenori Inagaki. 46 [doi]
- Haptic bed: bed-style haptic display for providing weight sensationMasahiro Koge, Daichi Ogawa, Seiya Takei, Yuriko Nakai, Taira Nakamura, Takuto Nakamura, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto. 47 [doi]
- Interactive art to goIchiroh Kanaya, Masataka Imura, Mayuko Kanazawa. 48 [doi]
- Ketsuro-Graffiti: water condensation displayYohei Miyazaki, Yuichi Itoh, Yuki Tsujimoto, Masahiro Ando, Takao Onoye. 49 [doi]
- Participatory design methods to define educational goals for full-body interactionMarie-Monique Schaper, Laura Malinverni, Narcís Parés. 50 [doi]
- PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous informationShota Koide, Yuichiro Kinoshita, Kentaro Go. 51 [doi]
- Ready...action!: a performative authoring system for children to create animated storiesSharon Lynn Chu, Francis K. H. Quek, Kumar Sridharamurthy. 52 [doi]
- Super-fon: mobile entertainment to combat phonological disorders in childrenRui Neves Madeira, Patrícia Macedo, Sofia Reis, João Ferreira. 53 [doi]
- Towards an olfactory computer-dream interfaceMarius H. Braun, Adrian David Cheok. 54 [doi]
- An audio-visual music installation with dichotomous user interactionsChristian Mayer, Patrick Pogscheba, Dionysios Marinos, Björn Wöldecke, Christian Geiger. 55 [doi]
- GoonQuad: an emotive quadruped for exploring human-robot interactionLauren Abramsky, Antonio Gomes, Paul Strohmeier, Roel Vertegaal. 56 [doi]
- Interactive training chopsticks to improve fine motor skillsFoong-Yi Chia, Daniel Saakes. 57 [doi]
- Meet the Frumbles: a post-digital toy orchestraLuís Fraga, António Coelho, Pedro Branco. 58 [doi]
- Merry go round: a physical, virtual, physical... toyAna Carina Figueiredo, Cristina Sylla, Pedro Branco, Nelson Zagalo. 59 [doi]
- Mood fern: exploring shape transformations in reactive environmentsBernard Cheng, Antonio Gomes, Paul Strohmeier, Roel Vertegaal. 60 [doi]
- Plink blink: collaborative music production via blinking eyesÖzge Samanci, Blacki Li Rudi Migliozzi, Daniel Sabio. 61 [doi]
- Resonate: an interactive light- and sound-installation using a spatial tangible interfaceBenjamin Knichel, Holger Reckter. 62 [doi]
- Ring*U: a wearable system for intimate communication using tactile lighting expressionsYongsoon Choi, Jordan Tewell, Yukihiro Morisawa, Gilang Andi Pradana, Adrian David Cheok. 63 [doi]
- Search behind the scenesCatalina Cortázar. 64 [doi]
- TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeteriasKohei Nonami, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino. 65 [doi]
- You: a poetic game about meaning making and absenceLindsay D. Grace. 66 [doi]
- Application of hybrid BCI and exergames for balance rehabilitation after strokeJohn E. Muñoz, Ricardo Chavarriaga, David S. Lopez. 67 [doi]
- The Royal Corgi: a game of social gazeMélodie Vidal, Rémi Bismuth. 68 [doi]