Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning

Edirlei Soares de Lima, Bruno Feijó, Antonio L. Furtado. Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. In 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019. pages 144-153, IEEE, 2019. [doi]

Abstract

Abstract is missing.