Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit"

Kung-Hou Lin, Tsung-Yen Chuang, Ju-Ling Shih. Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit". In Proceeding of the 27th International Conference on Computers in Education, ICCE 2019, Kenting, Taiwan, December 2-6, 2018. Asia-Pacific Society for Computers in Education, 2019. [doi]

@inproceedings{LinCS19,
  title = {Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit"},
  author = {Kung-Hou Lin and Tsung-Yen Chuang and Ju-Ling Shih},
  year = {2019},
  doi = {10.58459/icce.2019.835},
  url = {https://doi.org/10.58459/icce.2019.835},
  researchr = {https://researchr.org/publication/LinCS19},
  cites = {0},
  citedby = {0},
  booktitle = {Proceeding of the 27th International Conference on Computers in Education, ICCE 2019, Kenting, Taiwan, December 2-6, 2018},
  publisher = {Asia-Pacific Society for Computers in Education},
}