Abstract is missing.
- Comparison between Self-awareness of Academic Procrastination and Actual Learning ActivityYuna Ishii, Izumi Horikoshi, Yasuhisa Tamura. [doi]
- A Study on Flow Experience and Learning Effectiveness of RFID Educational Board Game SystemHsuan-Yu Lin, Chih-Ming Chu. [doi]
- Patterns of Student Learning Behaviour within Technology-supported Socialised Learning ContextsHanYuNing Lin, Mathew Pryor. [doi]
- Learning Evidence Analytics Framework (LEAF) in Practice: A2I2 based Teacher Adoption ApproachRwitajit Majumdar, Jayakrishnan Madathil Warriem, Hiroyuki Kuromiya, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata. [doi]
- Simulatable Open Learner Models of Core Competencies for Setting Goals for Course PerformanceChih-Yueh Chou, Wen-Chieh Chih, Shu-Fen Tseng, Zhi-Hong Chen. [doi]
- An Investigation of the Impact of Gamification on Novice Programmers' Achievement and Learning ExperienceJenilyn Agapito. [doi]
- Designing and evaluating a mobile educational game "Void Broken 2.0" for history instructionYi-Shiuan Chou, Huei-Tse Hou, Chien-Lun Su, Kuo-En Chang. [doi]
- Using Online Literature Circles to Engage EFL Students in Collaborative Learning and Its Effect on Student' Self-efficacyYou Su, Chunping Zheng. [doi]
- Enhancing Hong Kong Secondary Students' English Grammar Learning and Collaborative Problem-solving Skills with Productive Failure Instructional Design in a MCSCL EnvironmentYanjie Song 0002, Yin Yang. [doi]
- Simulation of Online Learning Interaction Relation Network Based on BA ModelPeng Zhou, Huan Li, Meiyi Guo, Chenchen Shang, Di Wu. [doi]
- What are the most important predictors of Middle School Students' Online Academic Help-seeking Behaviors?Ling Chen, Ting-Ting Zhu, Mengqi Pan. [doi]
- Multitask Learning for Chinese Grammatical Error DetectionYu-Jie Zhou, Yong Zhou. [doi]
- The impact of sensory simulations on young children's science learningCai-Ting Wen, Shao-Mei Chen, Chen-Chung Liu, Chia-Jung Chang, Ming-Hua Chang, Shih-Hsun Fan Chiang, Fu-Kwun Hwang, Hsin-Yi Chang, Chih-Wei Yang. [doi]
- University teachers designing for active learningKasmira Dave. [doi]
- Enhancing Low Achievers' EFL Learning with Interactive Digital TechnologiesShu-Yuan Lin, Ming-Puu Chen, Li-Chun Wang 0002, Yu-Ting Kao, Di Zou, Haoran Xie 0001. [doi]
- English Language Learners' Perceptions and Experiences of an English Mobile Urban GameYu-Feng Yang. [doi]
- Research on the Influence of Robot Teaching on the Creativity of Secondary School Students under the Background of STEM EducationJiangxiang Zhang, Fangting Jiang, Chu Liu. [doi]
- Factors Affecting the Behavioral Intention of K-12 Students to Pursue an IT Degree in a Transitioning Educational SystemRyan A. Ebardo, Laiza Limpin, Ma. Rowena R. Caguiat. [doi]
- Can EEG signal predict learners' perceived difficulty?Aman Kumar, Pankaj S. Chavan, Ritayan Mitra. [doi]
- Understanding and Improving Learners' Feedback Seeking BehaviorNarasimha Swamy. [doi]
- Exploring Application of an ICT-Based Disaster Education System for Foreigners in JapanMeiqin Liu, Hiroyuki Mitsuhara, Masami Shihibori. [doi]
- Foregrounding the prototype design of a generic differentiated assessment tool for mixed-ability classroomMas Nida Md. Khambari, Su Luan Wong, Noris Mohd Norowi. [doi]
- Developing an Integrated system of Robots and Toys with Internet of Things for Children's Language DevelopmentYa-Wen Cheng, Yuping Wang, Ming-Rong Liang, Nian-Shing Chen, Ya-Fei Yang. [doi]
- A Systematic Analysis of Chinese Reviews of Flipped ClassroomMeilun Shih, Feng-Ru Sheu. [doi]
- Co-Designing Multimodal Pedagogical Content Knowledge with Indonesian TeachersHyo-Jeong So, Ching Sing Chai, Nur Arifah Drajati, Uma Natarajan, Hyeran Lee, Yue Wang. [doi]
- Virtual World and Quests Creation on MEGA World (Multiplayer Educational Game for All)Maiga Chang. [doi]
- Reciprocal Kit Build Concept Map: An Activity Designed to Encourage Learning at Boundary in Collaborative SituationLia Sadita, Tsukasa Hirashima, Yusuke Hayashi. [doi]
- Effects on Fostering Computational Thinking by Externalizing a Solution with Construction of a Problem-Solving ModelKazuaki Kojima, Kazuhisa Miwa. [doi]
- Correlating Working Memory Capacity with Learners' Study Behavior in a Web-Based Learning PlatformAlisa Lincke, Daniel Fellman, Marc Jansen, Marcelo Milrad, Elias Berge, Bert Jonsson. [doi]
- Promoting Students' Self-Direction Skills through Scaffolding with Learning and Physical Activity DataHuiyong Li 0002. [doi]
- A preliminary investigation of the features of the communication software assisted design thinking based learningGuan-Chen Liu, Chih-Hsiang Ko. [doi]
- A Tool for Learning of Cognitive Process by Analysis from Exemplar DocumentsWasan Na Chai, Taneth Ruangrajitpakorn, Thepchai Supnithi. [doi]
- Reconstruction of Concept Map to Promote Learners' Comprehension on New KnowledgeDidik Dwi Prasetya, Triyanna Widiyaningtyas, Tsukasa Hirashima, Yusuke Hayashi. [doi]
- Exploring K-12 Students' Acceptances of a Computational Making Programme: A Case Study in SingaporeLongkai Wu, Chee-Kit Looi, Sujin He. [doi]
- Improving Summary Writing Performance via Theory-based Learning SystemChiou Sheng Chew, Wen-chi Vivian Wu, Norisma Idris, Er Fu Loh. [doi]
- Enhancing STEM Knowledge and Skills by Making Electronic Sound Synthesizer based on TPACK ModelChih-Chien Hu, Hui-Chin Yeh, Nian-Shing Chen. [doi]
- Proposal for Deviceless Learning Environment s Instead of Environments Using Smart DevicesKozo Mizutani. [doi]
- Classification of Emotions in Programming from Face and Log Features Using Representative IntervalsThomas James Tiam-Lee, Kaoru Sumi. [doi]
- A Comparison of Chinese EFL Learners' Listening Comprehension in Dictation and Dicto-compHongxia Cao. [doi]
- E-book Learner Behaviors Difference under two Meaningful Learning Support EnvironmentsJingyun Wang, Atsushi Shimada, Fumiya Okubo. [doi]
- Redefining Question for Curve-Driving Practice Using Augmented Reality and Driving ModelsSho Yamamoto, Yuki Morishima. [doi]
- Novel Writing Support System by Target Readers' Story Arcs and Characters' Emotional ChangesAtsushi Ashida, Masataka Tokumaru, Tomoko Kojiri. [doi]
- Supporting ubiquitous language learning with object and text detection technologiesKousuke Mouri, Noriko Uosaki, Chengjiu Yin, Atsushi Shimada, Mohammad Nehal Hasnine, Keiichi Kaneko, Hiroaki Ogata. [doi]
- Flare-Fork: A pedagogy for expanding problem and solution space for design problem solvingSoumya Narayanan, Sahana Murthy. [doi]
- Online Teacher Professional Development in ICT Integration in Tanzania: An Experience ReportLucian Vumilia Ngeze, Sridhar Iyer. [doi]
- A Flipped Classroom Model with Gamified Inquiry-based Process-Concept RelationshipTanakorn Panomrerngsak, Niwat Srisawasdi. [doi]
- A Systematic Literature Review of Language Learning Based on Social MediaChang Xu, Chunping Zheng. [doi]
- Building a Confused Character Set for Chinese Spell CheckingLung-Hao Lee, Wun-Syuan Wu, Jian-Hong Li, Yu-Chi Lin, Yuen-Hsien Tseng. [doi]
- Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit"Kung-Hou Lin, Tsung-Yen Chuang, Ju-Ling Shih. [doi]
- Group Awareness Information to Support Academic Help-SeekingChristian Schlusche, Lenka Schnaubert, Daniel Bodemer. [doi]
- Linking the learning processes to learning engagement and learning outcomes: How well did the students learn in modeling-based computer simulation activities?Ya-Joe Wang, Silvia Wen-Yu Lee, Pai-Chuan Lin, Chen-Chung Liu. [doi]
- An Online Personalized Learning System with Ongoing Learning Experience Adaptation: A Prototype System for STEM DisciplineCharoenchai Wongwatkit, Patcharin Panjaburee, Sasithorn Chookaew. [doi]
- Educational Use of Spherical Video-based Virtual Reality: A Preliminary Study from the Teacher PerspectiveGrace Chih-Nuo Chao, Morris Siu Yung Jong, Ching Sing Chai, Eric Tsun-Hin Luk. [doi]
- Practical Evaluation of ICT-based Self-made Regional Safety Map through Residents' Workshop in a Historical Local TownYasuhisa Okazaki, Sho Matsuo, Hiroshi Wakuya, Yukuo Hayashida, Nobuo Mishima. [doi]
- A Case Study on How Children Develop Computational Thinking Collaboratively with Robotics ToysKay Yong Khoo. [doi]
- CodAR: An Augmented Reality Based Game to Teach ProgrammingVandit Sharma, Jeevankur Talukdar, Kaushal Kumar Bhagat. [doi]
- A SySTEMic approach to Data LiteracyJon Mason, Khalid Khan, Gregory Smith. [doi]
- Relationship between Parents' Perceptions of Programming Education and Their Emotional and Behavioral OutcomesSiu Cheung Kong, Yi-Qing Wang. [doi]
- The Development of a Teacher's Guide for English Proficiency GamesMa. Monica L. Moreno, Dominique Marie Antoinette Manahan, Marika Gianina Fernandez, Jose Isidro Beraquit, Nicole Anne Bugayong, Ma. Mercedes T. Rodrigo. [doi]
- Learning Archaeoastronomy in Temples with STEM-focused Mobile Learning ApproachJintana Wongta, Charoenchai Wongwatkit, Chitphon Yachulawetkunakorn, Ratthakarn Na Phatthalung, Cherdsak Saelee, Mullika Tawonatiwas. [doi]
- Unforeseen Impediments Emerging in the Process of Flipped Learning: A Lesson Learned in FIBERMorris Siu Yung Jong, Gaowei Chen, Vincent Wai-Leuk Tam, Michael Yi-Chao Jiang, Mengyuen Chen. [doi]
- Validating an Instrument for EFL Learners' English New Media Literacy and the Relation to English Language Self-efficacyLin Luan, Yan Dong 0002, Shasha Wang, Yin Li. [doi]
- Incorporating Farming Feature into MEGA World for Improving Learning MotivationZhong-Xiu Lu, Maiga Chang, Rita Kuo, Vivekanandan Kumar. [doi]
- Using Clickstream to Understand Learning Paths and the Network Structure of Learning Resources: Using MOOC as an ExampleMing Gao, Jingjing Zhang, Di Sun, Jiang Zhang 0006. [doi]
- Impacts of a knowledge sharing-based e-book system on students' language learning performance and behaviorsMei-Rong Alice Chen, Hiroaki Ogata, Gwo-Jen Hwang, Gökhan Akçapinar, Brendan Flanagan, Yi-Hsuan Lin, Hsiao-Ling Hsu. [doi]
- Identifying Determining Factors of EFL Learners' Stage of the Acquisition on English PrepositionsTakumi Muroi, Yuichi Ono. [doi]
- An Integrated Inquiry-based BYOD Approach for Supporting Social Studies Learning Abilities in MuseumsChitphon Yachulawetkunakorn, Ratthakarn Na Phatthalung, Charoenchai Wongwatkit, Jintana Wongta, Chayanuch Watthana. [doi]
- An Investigation of Affect within Ibigkas!: An Educational Game for EnglishMichelle P. Banawan, Raul Vincent W. Lumapas, Jaclyn L. Ocumpaugh, Ma. Mercedes T. Rodrigo. [doi]
- Teaching conceptions and teaching context affect the enacted practice of online teachersDeniese Cox, Sarah Prestridge. [doi]
- Automatic Vocabulary Study Map Generation by Semantic Context and Learning Material AnalysisBrendan Flanagan, Mei-Rong Alice Chen, Louis Lecailliez, Rwitajit Majumdar, Gökhan Akçapinar, Patrick Ocheja, Hiroaki Ogata. [doi]
- Towards an Integrated Framework of Group Awareness Support for Collaborative Learning in Social MediaLisa Ollesch, Sven Heimbuch, Daniel Bodemer. [doi]
- Propositional-Level Analysis of Collaborative Learning with Kit-Build Concept MapYusuke Hayashi, Toshihiro Nomura, Tsukasa Hirashima. [doi]
- Characterization of Different Instantiations of Mathematical BlindnessErrol Matthew C. Garcia, Maria Alva Q. Aberin. [doi]
- Instructional Design of STEAM Education Based on Virtual Reality Technology - - Taking LEGO Bricks as An ExampleFangyuan Tong, Jiahui Ruan, Lingling Meng. [doi]
- InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy EducationMargaret E. Cook, Austin Payne, Jinsil Hwaryoung Seo, Michelle Pine, Timothy McLaughlin. [doi]
- Development of a computational thinking assessment tool for lower secondary students in MalaysiaFilzah Zahilah Mohamed Zaki, Su Luan Wong, Mas Nida Md. Khambari, Nur Aira Abd Rahim. [doi]
- An Investigation of Vocational Students' Attitude towards STEM Robotic ActivitiesSasithorn Chookaew, Chaiyaporn Silawatchananai, Santi Hutamarn, Suppachai Howimanporn, Warin Sootkaneung, Charoenchai Wongwatkit. [doi]
- Teaching System for Operation of Artificial RespiratorRen Kanehira, Yasuhiro Ito, Masanao Kato, Naoki Miwa, Hideo Fujimoto. [doi]
- Argument Analyzer: Visualizing and explaining logical arguments in contextJohn Blake 0002. [doi]
- Extending Program Visualization System Based on Teacher's Intent of Instruction to Support Learning Dynamic Data StructuresKoichi Yamashita, Yuta Hiramatsu, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh. [doi]
- Measuring Analysis Skill in Data-informed Self-directed ActivitiesYuanyuan Yang, Rwitajit Majumdar, Huiyong Li 0002, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata. [doi]
- Investigating Chinese University EFL Learners' Self-Efficacy in a Blended Learning EnvironmentJingjing Lian. [doi]
- An Exercise Recommendation Method for K-12 Students Based on the SyllabusZhizhuang Li, Zhengzhou Zhu, Teng Yang. [doi]
- The Effects of Different Procedural Prompts on Online Student-Generated Question Performance in terms of Cognitive LevelsFu-Yun Yu 0001, Wen-Wen Cheng. [doi]
- A Museum Guiding and Learning System Based on Augment Reality and Wearable TechnologyHuai-Ling Chang, Kai-Yi Chin. [doi]
- Fictional publicness: A possible way out of practice in gameHung-Yang Shen, Jing-Li Hong. [doi]
- Effects of Different Media Formats of Student-provided Explanations to Online Student-generated Questions on English Language LearningFu-Yun Yu 0001, Pei-Chi Wu. [doi]
- An Analysis of Learning Behavior Patterns with Different Devices and WeightsChengjiu Yin, Juan Zhou, Lingyu Li, Kodai Yamaguchi, Noriko Uosaki, Hiroaki Ogata. [doi]
- The Effects of Virtual Reality System Applied to Shooting Training Course for Senior High School StudentsYi-Cheng Liao, Hao-Chiang Koong Lin, Po-Chun Kuo, Kuan-Yu Lin. [doi]
- Promoting Reflection on Question Decomposition in Web-based Investigative LearningYoshiki Sato, Akihiro Kashihara, Shinobu Hasegawa, Koichi Ota, Ryo Takaoka. [doi]
- The road towards friendly, classroom-centered interactive digital contents authoringAndrea Valente, Emanuela Marchetti. [doi]
- Comparison between International and Korean CSCL ResearchJiyeon Jeong, Sujong Seo, Heisawn Jeong. [doi]
- Exploring Chinese Rural Primary School Teachers' Application Competencies of Educational TechnologiesXiaorong Yu, Di Wu 0018, Chun Lu, Ting Cao, Xi-Being Xiong. [doi]
- Designing Learning Environment to Encourage the Engineering Design in the setting of FLIPPED Classroom for Design and Technology CoursesNakarin Nimma, Issara Kanjug. [doi]
- Integration of cloud-based mobile learning to improve students' creative thinking in a visual arts courseJing-Wei Li, Iwen Huang, Hui-Yu Jiang. [doi]
- A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily ObjectsWinna Mia Victoria D. Buenviaje, Ma. Anniela B. Dela Cruz, Ingrid Marie Therese P. Fadriquela. [doi]
- Social Factors in the Usage Continuance of Instant Messaging for Group CollaborationRyan A. Ebardo, Laiza Limpin. [doi]
- Questions and Ethical Dilemmas within a Design-Based Research ProjectMelvin Freestone, Jon Mason. [doi]
- Introduction of Educational Technology Engagement ModelIbrahim Hakki Bulut, Ömer Delialioglu. [doi]
- From topic and research question to published manuscript: A 10-step process to writing a research article through the use of FOSS Tools and open access informationTrevor watkins, Feng-Ru Sheu. [doi]
- Supporting Japanese Language Learners with an Onomatopoeia Learning SiteNoriko Uosaki, Pengcheng Dai, Hye Rin Kong, Jacky Chun Kit Lam, Mehrasa Alizadeh. [doi]
- Practice on a Workshop Utilizing Web-based Investigation System for Teachers' Judgments on Students' PerformanceKae Nakaya, Yuri Uesaka, Hidekazu Kaminishi, Tatsushi Fukaya, Kazuhiro Yamaguchi, Masanori Nakagawa. [doi]
- A Review of 3D Virtual Environments for Language Learning: New Teaching Practice and Research TrendChun-Ping Zheng, Ling-yu Xu, Meng-Ya Gao, Qian-Qian Cheng, Zi-Tong Yang, Li-li Wang. [doi]
- Enhancing Primary School Students' Higher Order Thinking Skills in Data Handling through Active Learning with Smart BoardHon-Mun Soh, Abdul Halim Abdullah, Mahani Mokhtar. [doi]
- Design and Development of a Conjunctive Word-Learning Support System for Conjunctive Expressions with Different-Meaning Commutativity and its Experimental UseKengo Iwai, Pedro Gabriel Fonteles Furtado, Yu Ogata, Yusuke Hayashi, Tsukasa Hirashima. [doi]
- Geneticus Investigatio: A Classroom-Based Technology-Enhanced Learning Environment for Problem-Solving Process Skills in GeneticsAnurag Deep, Sahana Murthy, Paike Jayadeva Bhat. [doi]
- The Discourse of Pre-service Teachers on Designing an Online Learning CourseChih Hui Seet, Chuan-Chih Chiang, Huang-Yao Hong. [doi]
- Designing an Interest-Driven Challenge-Based Learning and Alternative Assessment Method for an Educational Technology Undergraduate CourseMas Nida Md. Khambari. [doi]
- Drug Defense: A Mobile Game for Prevention of Alcohol AbuseDivine-kia T. Tan, Rodrigo Emmanuel Roy, Jose Rafael Lasala, Anton Gabriel Yap, Ma. Mercedes T. Rodrigo, Walfrido David A. Diy, Maria Regina M. Hechanova. [doi]
- Application of Programming Learning Support System to Object-Oriented LanguageSatoru Kogure, Kento Ogasawara, Koichi Yamashita, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh. [doi]
- Personality Traits of Future Nurses and Cyberchondria: Findings from an Emerging EconomyJosephine de la Cuesta, Jypzie M. Catedrilla, Ryan A. Ebardo, Laiza Limpin, Cecilia B. Leaño, Hazel A. Trapero. [doi]
- Investigating STEM-based Learning Package for Enhancing Programming and Problem Solving SkillsPhiraphong Promjan, Nadh Ditcharoen. [doi]
- An Index System of Education Information Resources Selection Based on Analytical Hierarchy ProcessJiahui Ruan, Yiling Hu 0001, Xiaoling Peng. [doi]
- Prototyping of an Earthquake Evacuation Learning Game with VR Reproducing the Environment That Is Familiar to LearnersRaiya Yamamoto, Asaka Kitaoka, Kei Inoue. [doi]
- Computational Thinking Development Challenges: Case Studies In Thai Primary EducationKantinee Katchapakirin, Chutiporn Anutariya. [doi]
- Exploring the Relationships between Students' Engagement and Academic Performance in the Digital Textbook SystemGökhan Akçapinar, Mohammad Nehal Hasnine, Rwitajit Majumdar, Brendan Flanagan, Hiroaki Ogata. [doi]
- Utilizing online community-based flipped learning approach for oral presentationYi-Chun Liu, Cheng-Hsuan Lan, Chun-Wang Wei. [doi]
- Influence of Financial Course on Eighth Grade Students' Financial Concepts, Math Motivation, Math Anxiety in TaiwanYu-Ching Hsu, Mei-Wen Nian, Chang-Hsuan Yang, Yuan-Hsuan Lee 0002, Jiun-Yu Wu. [doi]
- A Programming Learning System Introducing Small Steps Involving Mutual EvaluationHideyuki Takada, Ayaka Iwasa, Risa Matsubara, Yuki Takeda, Tsuyoshi Donen. [doi]
- Augmented Reality and 3D Model for Children Chinese Character Recognition - Hong Kong Primary School EducationKa Yan Fung, Kwong Chiu Fung, Sally Wai-Yan Wan. [doi]
- Study on English Learning Support Using Question Cards and Smart SpeakersAyame Kobayashi, Shigeto Ozawa. [doi]
- Detecting Fine-Grained Syntactic Features for Predicting Japanese EFL Learners' Writing ProficiencyTakeshi Kato, Yuichi Ono. [doi]
- Predicting the level of linguistic knowledge from appropriately chosen learning data: A pilot study of English prepositional acquisition for Japanese EFL learnersYuichi Ono. [doi]
- Scaffolding computer-supported collaborative lesson design: A spiral modelWenli Chen, Jesmine S. H. Tan. [doi]
- Research on the Impact of e-Schoolbag on Students' Development: from the Perspective of Personal Learning SkillsChu Liu, Jueqi Guan, Youqun Ren. [doi]
- Exploring the Effects of Socio-Economic Status, Motivation and ICT Use on Science Achievement: Findings from PISA 2015Shenghua Huang, Michael Yi-Chao Jiang, Morris Siu Yung Jong. [doi]
- Core Gamification of Learning Activities through a Method based on Information Structure ManipulationPedro Gabriel Fonteles Furtado, Tsukasa Hirashima, Yusuke Hayashi. [doi]
- Enhancing Computer Assembly Skill Using Virtual Computer Laboratory in Conjunction with Team Game Tournament MethodAcharaporn Khanthusaeng, Nadh Ditcharoen. [doi]
- Towards Sustainable Learning Materials for MOOC in Poor Network EnvironmentsAhmed Shams, Christoph Meinel. [doi]
- Knowledge-based recommendation system for teaching computational thinking in primary level studentsJulio Vera Sancho, Eduardo De-Rivero, Christian Erik Condori-Mamani, Vidal Soncco-Merma, Gustavo Suero-Soto, Klinge Villalba-Condori. [doi]
- Identifying At-risk Students from Course-specific Predictive AnalyticsChristopher Chung Lim Kwan. [doi]
- MOOD: A Mobile Phone-enabled Educational Data Collection PlatformPei-Yan Yuan, A-Mei Du, Yong-Bo Li, Xiao-yan Zhao, Chuan Wang, Xiao Dong Wang. [doi]
- Probing Digital Game-Based Science Learning Experience through Eye-TrackingBo-Yuan Cheng, Hung-Yuan Wang, Chung-Yuan Hsu, Guo-Li Chiou, Meng-Jung Tsai. [doi]
- Actor-Network Theory Approach Using M-Learning Technologies in the Public Senior High School as PedagogyMamerto T. Goneda, Francis Arlando L. Atienza, John Paul P. Miranda, Rolando R. Fajardo, Dominic C. Cabauatan. [doi]
- A Crowd-Programming Approach for Computational Thinking EducationChristopher Krizanovic, Nguyen-Thinh Le, Niels Pinkwart. [doi]
- How the Habits of Self-regulated Academic Writers are Behaviorally Facilitated?Hercy N. H. Cheng, Xiaotong Zhang. [doi]
- Leveraging LSTM in the fine-grained analysis of the Incubation Effect in Physics PlaygroundMay Marie P. Talandron-Felipe, Ma. Mercedes T. Rodrigo. [doi]
- Video-based Competence Development in Chemistry Vocational TrainingMelanie Erkens, Sven Manske, Daniel Bodemer, H. Ulrich Hoppe, Angela Langner-Thiele. [doi]
- Learning Support System for Software Component Design based on TestabilityYasuhiro Noguchi, Daiki Ihara, Satoru Kogure, Koichi Yamashita, Tatsuhiro Konishi, Yukihiro Itoh. [doi]
- Web-based game development for beginners: A Hands-on Learning ExperienceAhmed Tlili, Ting-Wen Chang. [doi]
- An Investigation of a Medical Terminology Learning Environment with a Robot and a TabletYoko Sakamoto, Nobuhiro Sakata. [doi]
- Exploring the Possibility of Leveraging Spherical Video-based Immersive Virtual Reality in Secondary Geography EducationMorris Siu Yung Jong, Chin-Chung Tsai, Haoran Xie 0001, Frankie Kwan Kit Wong, Vincent Wai-Leuk Tam, Xiaohua Zhou. [doi]
- Identifying and Comparing Elementary Students' Problem-Solving Behavior Patterns Using Lag Sequential AnalysisBo Yang, Baoping Li. [doi]
- Integrating Computational Thinking with Digital Storytelling to Enhancing Expression AbilityChih-Kai Chang, Xin-Yu Dai. [doi]
- Pedagogy Designs to Augment the Impact of Computer SimulationsHsin-Yi Chang, Cai-Ting Wen, Chen-Chung Liu. [doi]
- Augmented Reality in Education: Three Unique Characteristics from a User's PerspectiveJule M. Krüger, Alexander Buchholz, Daniel Bodemer. [doi]
- Another Perspective of the Sleeping Beauty Problem: What Lessons Can We Learn from the Sleeping Beauty Problem?Shih-Hsun Chen. [doi]
- Design and Construction of the Learner-centered E-learning System for Facilitating Dermoscopy Image Analysis and Diagnosis in Medical EducationTzu-Shin Lin, Shelley Shwu-Ching Young. [doi]
- Crossing border: Mobile technologies integrating into STEM activity in and out of classroomDaner Sun, Chee-Kit Looi. [doi]
- Identifying Significant Indicators of Eye-movement and EEG-based Attention to Predict Reading PerformanceSong Lai, Bingbing Niu, Fati Wu. [doi]
- Using Data Mining Techniques to Assess Students' Answer PredictionsAlisa Lincke, Marc Jansen, Marcelo Milrad, Elias Berge. [doi]
- Can "Stag-and-Hare Hunt" Behavior be Modeled using Interaction Data from a Mobile-Supported Collaborative Learning Application?Rex Perez Bringula, Ma. Mercedes T. Rodrigo. [doi]
- A Turkish EFL teacher's change processes through an OPD program: a case studyBehice Ceyda Songü, Ömer Delialioglu, Çagri Özköse Biyik. [doi]
- Conceptual Metaphor in Teaching LogicTzu-Keng Fu, Anca Christine Pascu. [doi]
- Dancing a treasure: A videogame to motivate young audiences toward Spanish danceAlejandro Romero-Hernández, Manuel Gonzalez Riojo, Borja Manero, Meriem El-Yamri. [doi]
- A Semantic Tag-based enhanced Learning Recommendation approach for enhancing student learning experiencesTien-Yu Hsu, Jun-Ming Chen, Hsin-Yi Liang. [doi]
- Contingency Theory of Adaptive Practices Through the Lens of Eye TrackersTang Wee Teo. [doi]
- Effectiveness of using an Immersive and Interactive Virtual Reality Learning Environment to Empower Students in Strengthening Empathy and Mastery LearningRhodora Abadia, James Calvert, Ratna Dasika. [doi]
- A Web-based Learning System for Myanmar Culture and Language Learning of Undergraduate Students in ThailandChanapa Chanoonan, Nang Chit Su Thew, Charoenchai Wongwatkit, Waralak Chongdarakul, Suphaphan Chansiri, Chit Su Po Po. [doi]
- Impact of the STEM Program on Information Technology College Students' Goals: Perspectives from the PhilippinesJypzie M. Catedrilla, Josephine de la Cuesta, Ma. Rowena R. Caguiat. [doi]
- Developing E-Book Page Ranking Model for Pre-Class Reading RecommendationChristopher C. Y. Yang, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata. [doi]
- The Development of a Hand-Washing Education SystemKatsumi Nagata, Masaki Oono, Masami Shishibori. [doi]
- Developing digital game-based learning system for the acquisition of Chinese characters in primary education: An interest-driven creator (IDC) theory perspectiveWen-yi Liu, Zhi-Hong Chen. [doi]
- The Pilot Implementation using an Adapted Technology Acceptance Model to Evaluate an Innovative Use of Smartphone for Scientific Investigation Programme in Tertiary EducationSiew Wei Tho, Tien Tien Lee, Sadiah Baharom, Faridah Lisa Supiana, Nurul Syafiqah Yap Abdullah, Nurul Aina Syakirah Zainal Abidin. [doi]
- Students' Conceptions of Interactive Spherical Video-based Virtual Reality Supported Chinese Writing LearningMengyuan Chen, Morris Siu Yung Jong, Ching Sing Chai, Xiaohua Zhou. [doi]
- A Study of Problem-Based Pedagogy for Fostering English Grammar Acquisition in a Web-Based Context: A Pilot StudyLu-Fang Lin. [doi]
- Research on College Students' Practice Behavior Model after Class of Programming CourseFang-Jing Ning, Baoping Li. [doi]
- Examining the Effect of Gamification in Information Science, Computer and Engineering Education: A Meta-analysis of Student Learning PerformanceShurui Bai, Khe Foon Hew, Biyun Huang. [doi]
- Diagnostic Language Assessment: Lessons Learned from Rapid PrototypingAllan Nicholas, John Blake 0002. [doi]
- The Effect of Digital Game-Base Learning on Primary School Students' Critical Thinking Skills and Environmental LiteracySzu-Kai Tsai, Tsung-Yen Chuang. [doi]
- Analysis of Student Behaviors in Programming Exercises in Controlled and Natural EnvironmentsThomas James Tiam-Lee, Kaoru Sumi. [doi]
- Exploring the relationships among teaching Chinese as a second language teachers' teaching beliefs, perceptions of Technological Pedagogical Content Knowledge (TPACK) and teaching self-efficacyChing-Fang Juan, Kuo-En Chang, Jyh-Chong Liang. [doi]
- Designing Metacognitive and Motivation Tutor: A Pedagogical Agent to Facilitate Learning in Blended-Learning Environment in A Higher Education ContextAti Suci Dian Martha, Harry Budi Santoso, Kasiyah M. Junus, Heru Suhartanto. [doi]
- Effects of the Interdisciplinary Robotic Game to Elementary School Students' Abilities of Computational Thinking and STEMHsin-Yin Huang, Ju-Ling Shih, Shu-Hsien Huang, Jyh-Chong Liang. [doi]
- Studying Computational Thinking through Collaborative Design ActivitiesJoey Huang. [doi]
- Research on Application of Steam Teaching in Primary School Based on Gamification Task Orientation-Taking the Fifth Grade Campus Sandbox as An ExampleXuefei Ding, Dongming Qian, Mengni Feng. [doi]
- Supporting Knowledge Organization for Reuse in Programming: Proposal of a System Based on Function-Behavior-Structure ModelsKento Koike, Takahito Tomoto, Tomoya Horiguchi, Tsukasa Hirashima. [doi]
- Characteristics Analysis for Technology Enhanced Learning Maturity: A Qualitative ApproachAmalia Rahmah, Harry B. Santoso, Zainal A. Hasibuan. [doi]
- A Preliminary Case Study of Promoting Teacher Professional Development via Post-Lesson Debriefing with the Support of Sokrates Cloud ServicesOskar Y. M. Ku, Jen-Kai Liang, Sung-Bin Chang, Michael Wu. [doi]
- Cognitive Group Awareness Tools: versatile devices to guide learners towards discrepanciesLenka Schnauber, Sven Heimbuch, Melanie Erkens, Daniel Bodemer. [doi]
- Designing an IoT-Based 3D Pop-Up Book to Engage Children in English Vocabulary LearningHuai-Hsuan Huang, Vivien Lin, Yu-Fen Yang, Nian-Shing Chen. [doi]
- Visualizing the language of teamworkElizabeth Koh 0001, Simon Yang, Dhivya Suresh, Yi Huan Tee, Claire Lee. [doi]
- Modeling Video Viewing Styles with Probabilistic Mode SwitchingHiroaki Kawashima, Kousuke Ueki, Kei Shimonishi. [doi]
- Design Robot-Programming Activities to Engage students in the Computational Problem Solving ProcessChun-Ping Wu, Jia-Jyun Chen, Shih-Chung Li. [doi]
- The Relations among Undergraduate Students' Sourcing, Anxiety, and Perceived Trustworthiness of Online InformationTai-Hsien Hou, Kuan-Ming Shen, Min-Hsien Lee. [doi]
- Externalization Support for Hypotheses Creation Process of Discovery Learning in BiologyTakuya Wada, Toya Otagaki, Tomoko Kojiri. [doi]
- Using Knowledge Forum to Support the Development of STEAM Literacies"Leanne Ma, Thelma Akyea. [doi]
- Identifying Reading Styles from E-book Log DataIvica Boticki, Hiroaki Ogata, Karla Tomiek, Gökhan Akçapinar, Brendan Flanagan, Rwitajit Majumdar, Mohammad Nehal Hasnine. [doi]
- The Effect of an Immersive Virtual Reality Interactive Feedback System on University Students' Situational Interest and Learning Achievement: The Case of a Pour Over Coffee Brewing LessonShih-Jou Yu, Yu-Ling Hsueh, Jerry Chih-Yuan Sun, Hao-Ze Liu. [doi]
- Enhancing EFL College Students' Language Performance via eBook Supported LearningFang-Ying Riva Lo, Wen-chi Vivian Wu, Cheng-Huan Chen, Jun Scott Chen Hsieh. [doi]
- Value-based Adoption of Open-Source Software in Higher Education: An Empirical InvestigationHazel A. Trapero, Cecilia B. Leaño, Ma. Rowena R. Caguiat. [doi]
- Planning, Designing and Orchestrating: Learner-Centric MOOcs using the LCM modelVeenita Shah, Jayakrishnan Madathil Warriem, Sridhar Iyer, Sahana Murthy. [doi]
- Digital Learning Transformation for One-room Schoolhouses in Rural PakistanFaisal Badar, Jon Mason. [doi]
- Enhancing students' writing quality and interest through story creation: From the perspective of the interest-driven creator (IDC) theoryWen-yi Liu, Zhi-Hong Chen. [doi]
- Modeling Self-Planning and Promoting Planning Skills in a Data-Rich ContextHuiyong Li 0002, Yuanyuan Yang, Rwitajit Majumdar, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata. [doi]
- How shared concept mapping facilitates explanation activities in collaborative learning: An experimental investigation into learning performance in the context of different perspectivesShigen Shimojo, Yugo Hayashi. [doi]
- Mining Student Experience and Feedback in Social and Professional Issues in IT: Basis for Understanding Blended LearningArlene Mae Celestial Valderama. [doi]
- Analysis of Current Situation of Classroom Interactive Teaching Based on Mobile Devices: A Case Study of Middle School Mathematics Classroom TeachingJing Wen Pan, Di-Fei Wang, Mian Liu. [doi]
- Design for choreographies/ambiance for global AGILE learning to foster future skillsTosh Yamamoto, Ju-Ling Shih, Benson Ong, Chris Pang, Hui-Chun Chu, Takuro Ozaki, Yasuhiro Hayashi. [doi]
- Augmented reality research output from 1990-2018: A bibliometric analysisKaushal Kumar Bhagat. [doi]
- Investigating Functional Fixedness among Novice Student ProgrammersMay Marie P. Talandron-Felipe, Kent Levi A. Bonifacio. [doi]
- A System for Finding and Improving the Relevant Contents of Digital Textbooks based on Quizzes' ContentsLingyu Li, Noriko Uosaki, Kousuke Mouri, Chengjiu Yin. [doi]
- Clustering Models for Topic Analysis in Graduate Discussion ForumsMallika Nitin Gokarn, Swapna Gottipati, Venky Shankararaman. [doi]
- The Effects of a Crowd-sourced Approach to Feedback-provision for Online Drill & Practice ActivitiesFu-Yun Yu 0001, Chiao-Yi Chen. [doi]
- Towards Adaptive Provision of Examples During Problem SolvingFaiza Tahir, Antonija Mitrovic, Valerie Sotardi. [doi]
- On the Application of the Flipped Classroom in the Teaching of BTI - Taking the Teaching of Advanced English as An ExampleXiao-Mei Qin. [doi]
- Analysis of Student Affect and Behavior while Playing a Mobile Game for English ComprehensionMa. Mercedes T. Rodrigo, Jenilyn L. Agapito, Dominique Marie Antoinette Manahan. [doi]
- Visualization of Utterance Transition in Group Discussion Using Learners' Mobile DevicesJunichi Taguchi, Izumi Horikoshi, Yasuhisa Tamura. [doi]
- A Preliminary Usability Evaluation for Online Annotation and Student Clustering SystemMiao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, Hsu-Yang Kung. [doi]
- Digital Multi-Grade One-room Schoolhouses for underprivileged communities in rural PakistanFaisal Badar. [doi]
- Developing a Model for Effective Cascaded School Teacher Training on ICT Integration in TanzaniaLucian Vumilia Ngeze. [doi]
- Effects of game-based learning on informal historical learning: A learning analytics approachXuanqi Feng, Masanori Yamada. [doi]
- Supporting Teachers in Group Work Formation and Analytics for In-class Group ActivitiesChanghao Liang, Ivica Boticki, Hiroaki Ogata. [doi]
- Design Robot-Programming Activities to Engage students in the Computational Problem Solving ProcessChun-Ping Wu, Jia-Jyun Chen, Shih-Chung Li. [doi]
- Learning Conversation with a Mobile RobotWing-Kwong Wong, Wen-Jia Kuo, Ting-Sheng Wei, Kai-Ping Chen. [doi]
- Analysis of "Evaluation Behavior" Using Students' Peer Assessment Process DataIzumi Horikoshi, Yasuhisa Tamura. [doi]
- A Support System for Learning Physics in Which Students Identify Errors Using Measurements Displayed by a Measurement ToolUrara Ueno, Takahito Tomoto, Tomoya Horiguchi, Tsukasa Hirashima. [doi]
- Proposing Curriculum and Learning Environment Development for Global Liberal Arts Education Incorporating Future Work SkillsTosh Yamamoto, Ju-Ling Shih, Chris Pang, Benson Ong. [doi]
- Easy Java/JavaScript Simulations as a tool for Learning AnalyticsFrancisco Esquembre, Félix J. García Clemente, Rafael Chicón, Lawrence Wee, Leong Tze Kwang, Darren Tan. [doi]
- Development and Testing of a Mobile Game for English Proficiency Among Filipino LearnersMa. Monica L. Moreno, Dominique Marie Antoinette Manahan, Marika Gianina Fernandez, Michelle P. Banawan, Jose Isidro Beraquit, Marie Rianne M. Caparros, Philip Caceres, Walfrido David A. Diy, Lean Rimes Sarcilla, Francesco U. Amante, Ma. Mercedes T. Rodrigo. [doi]
- Examining the Effects of Leaderboards in Gamified Learning EnvironmentShurui Bai. [doi]
- Discovering the Impact of Student Communities in Educational RecommendationsYong Zheng 0001. [doi]
- Investigating the effects of cognitive style on blended museum learningTien-Yu Hsu, Hsin-Yi Liang, Jun-Ming Chen. [doi]
- An Interactive Canvas of the Ideation Process in STEM EducationBiyun Huang. [doi]
- The adoption of Facebook mobile application for managing learningEdwin Theng Fung Siew, Cheng Ean Lee. [doi]
- Exploring Common Code Reading Strategies in DebuggingChristine Lourrine S. Tablatin. [doi]
- Malaysian Students' Career Interest and Perception towards STEM Programmes and StrategiesTiny Chiu Yuen Tey, Priscilla Moses, Phaik Kin Cheah, Su Luan Wong. [doi]
- The Role of Technology Identity among Students in Rural Areas using a Web-based Tutoring SystemMay Marie P. Talandron-Felipe. [doi]
- A mind-mapping guide based on Unified Modeling Language for developing educational role-playing gamesAhmed Tlili, Mouna Denden, Fathi Esselmi, Mohamed Jemni, Kinshuk, Nian-Shing Chen, Maiga Chang, Ronghuai Huang. [doi]
- Do my students understand? Automated identification of doubts from informal reflectionsSiaw Ling Lo, Kar Way Tan, Eng Lieh Ouh. [doi]
- Reading Assistance for EFL Readers with Kit-build Concept Map with Source-connectionBanni Satria Andoko, Yusuke Hayashi, Tsukasa Hirashima, Atiqah Nurul Asri. [doi]
- Exploring the changes in teachers' teaching behavior in the environment of e-booksXingjuan Wang, Dongming Qian. [doi]
- Designing Pre-test Questions as Phone Notifications: Studying the Effects of a Mobile Learning InterventionIngrid Yvonne D. Herras, Don Romielito N. Abanes, Nico B. del Rosario, Jonathan D. L. Casano. [doi]
- Supporting Job-hunting Students to Learn Job-hunting Related Terms with SCROLL eBook and InCircleNoriko Uosaki, Kousuke Mouri, Takahiro Yonekawa, Chengjiu Yin, Hiroaki Ogata. [doi]
- The Impacts of Digital Games on Learning Academic English: A Prior Knowledge PerspectiveGuan-Lin Lin, Sherry Y. Chen. [doi]
- Using Gamification to Effect Learning Behaviors in Intelligent Tutoring SystemFaiza Tahir, Antonija Mitrovic, Valerie Sotardi. [doi]
- Development of Augmented Reality-Based Learning Package for Learning Network Topology via STAD ProcessTotsaporn Naka, Nadh Ditcharoen. [doi]
- Supporting the Development of Students' Interdisciplinary Competence through the Smart Caring Technology CourseCalvin C. Y. Liao. [doi]
- Development of an Interactive Learning Module for Visualizing Self-Regulated Learning SkillsHarry B. Santoso, Luthfi K. Putra. [doi]
- Multi-label search platform for open educational resources based on purposes learningJulio Vera Sancho, Gustavo Suero-Soto, Lushianna Tejada, Sonia Esther Castro Cuba-Sayco, Klinge Villalba-Condori. [doi]
- Multimodal Recording System for Collecting Facial and Postural Data in a Group MeetingYusuke Soneda, Yuki Matsuda 0001, Yutaka Arakawa, Keiichi Yasumoto. [doi]
- Study of Augmented Reality Interaction Mediums (AIMs) towards Collaboratively Solving Open-Ended ProblemsPratiti Sarkar, Prabodh Sakhardande, Utsav Oza, Jayesh S. Pillai. [doi]
- eaching Analytics: A Multi-layer Analysis of Teacher Noticing to Support Teaching PracticeAlwyn Vwen Yen Lee, Aik-Ling Tan, Seng Chee Tan. [doi]
- Examination of the Learning Effects of Creating Disaster Prevention Maps Outdoors Using ICT Devices as a Learning ActivityHisashi Hatakeyama, Masahiro Nagai, Masao Murota. [doi]
- Beyond Just Following Data: How Does Visualization Strategy Facilitate Learning Analytics Design?Jiaxin Cao, Yanjie Song 0002. [doi]
- Teaching English with Science: A Result of Content and Language Integrated Learning Approach and Mobile-assisted Inquiry PedagogyApiraporn Thumtathong, Sasivimol Premthaisong, Niwat Srisawasdi. [doi]
- Seamless Social Networking Course Design: An Preliminary Result of Indonesia-Taiwan Workers' Online Translation CourseRotua Zendrato, Ben Chang. [doi]
- Investigating the Strategy of Kindergarten Teachers Integrate Technology into Block Learning AreaWan-Chen Chang. [doi]
- Reciprocal Kit Build Approach for Peer-to-peer Communication: Relationship between Similarities on Knowledge, Transfer of Knowledge, and Affective ResponsesLia S. Adita, Tsukasa Hirashima, Yusuke Hayashi, Pedro Gabriel Fonteles Furtado, Kasiyah M. Junus, Harry Budi Santoso. [doi]
- Reflection Support System in Ill-defined Problem SolvingMariko Yoshioka, Kazuhisa Seta, Yuki Hayashi. [doi]
- Construction and Innovation Practice of "Internet +" Professional Development Mechanism for Urban and Rural TeachersBei-Bei Ye, Lei He, Jian He, Su-Ying Duan, Xibei Xiong. [doi]
- Research on the Development of a Personalized Learning Assessment Model: Building Connections Between Knowledge Components and Cognitive LevelsXiaoling Peng, Bian Wu. [doi]
- How to Measure the Collaborative Problem-solving Competency Based on Conversational AgentGe Wang, Bian Wu 0002, Yiling Hu 0001. [doi]
- Effects of Learning Activities Based on Augmented Reality on Students ' Understanding and Expression in an English ClassYang Yang, Shumin Wu, Dantong Wang, Yaohua Huang, Su Cai. [doi]
- Apply Zuvio system to explore student's learning effective in the biostatistics classKuofeng Wu, Doresses Liu. [doi]
- Acquisition Order of Semantics of English Preposition by Japanese EFL LearnersTomoki Kano, Yuichi Ono. [doi]
- An Interactive Story-based Mobile Application with Personal Recommendation and Notification for Sexual Health Education in Ethnic AdolescentsSuphaphan Chansiri, Charoenchai Wongwatkit. [doi]
- KB-Mixed: A Reconstruction and Improvable Concept Map to Enhance Meaningful Learning and Knowledge StructureDidik Dwi Prasetya, Tsukasa Hirashima, Yusuke Hayashi. [doi]
- Surveying the Relationships Between Students' Epistemic Curiosity and Their Online Academic Help Seeking Behaviors in Higher EducationKun-Hung Cheng. [doi]
- Towards Computational Thinking in ScandinaviaKasper Kristensen. [doi]
- Grounding Support for Effective Collaborative LearningLydia Harbarth, Melanie Erkens, Daniel Bodemer. [doi]