Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games

Stefan Liszio, Maic Masuch. Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games. In Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun Seung Yang, editors, Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Volume 9926 of Lecture Notes in Computer Science, pages 235-240, Springer, 2016. [doi]

@inproceedings{LiszioM16,
  title = {Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games},
  author = {Stefan Liszio and Maic Masuch},
  year = {2016},
  doi = {10.1007/978-3-319-46100-7_23},
  url = {http://dx.doi.org/10.1007/978-3-319-46100-7_23},
  researchr = {https://researchr.org/publication/LiszioM16},
  cites = {0},
  citedby = {0},
  pages = {235-240},
  booktitle = {Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings},
  editor = {Günter Wallner and Simone Kriglstein and Helmut Hlavacs and Rainer Malaka and Artur Lugmayr and Hyun Seung Yang},
  volume = {9926},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-46099-4},
}