Abstract is missing.
- Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning ContextsIoana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge. 3-14 [doi]
- The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning ToolHeinrich Söbke, Laura Weitze. 15-23 [doi]
- Game System of Coordination Skills Training for Elderly PeopleNobumitsu Shikine, Yuki Hayashi, Takeshi Akiba, Mami Tanasaki, Junichi Hoshino. 24-37 [doi]
- A Grammar-Based Framework for Rehabilitation ExergamesVíctor Fernández-Cervantes, Eleni Stroulia, Benjamin Hunter. 38-50 [doi]
- Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative StressorsOswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Maria Glenk, Rupert Palme, Anna Felnhofer. 51-62 [doi]
- Success Factors for Applied Game Projects - An Exploratory Framework for PractitionersRalf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch. 63-74 [doi]
- Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in DestinyAndré Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa. 77-89 [doi]
- How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa. 90-101 [doi]
- EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative GameBernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi. 102-114 [doi]
- Evaluating Experiences in Different Virtual Reality SetupsVolker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl. 115-125 [doi]
- Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption ExperiencesAmir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs. 126-134 [doi]
- Avatar Density Based Client AssignmentLutz Behnke, Sven Allers, Qi Wang, Christos Grecos, Kai von Luck. 137-148 [doi]
- A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud GamingKar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida. 149-160 [doi]
- Anyboard: A Platform for Hybrid Board GamesSimone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini. 161-172 [doi]
- Accelerating the Physical Experience of Immersive and Penetrating Music Using Vibration-Motor Array in a Wearable Belt SetTomoko Yonezawa, Shota Yanagi, Naoto Yoshida, Yuki Ishikawa. 173-186 [doi]
- The Concept of Pervasive Virtuality and Its Application in Digital Entertainment SystemsLuís Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua. 187-198 [doi]
- Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil ProportionsGünter Wallner, Lauri Galbreath, Simone Kriglstein. 201-204 [doi]
- Little Fitness Dragon: A Gamified Activity TrackerIsabelle Kniestedt, Marcello A. Gómez Maureira. 205-210 [doi]
- Promoting Stretching Activity with Smartwatch - A Pilot StudySinjae Lee, SangBin Kim, JungHyun Han. 211-216 [doi]
- Evaluation and Redesign of a Curriculum Framework for Education About Game AccessibilityThomas Westin, Jérôme Dupire. 217-222 [doi]
- Mindtraining: Playful Interaction Techniques for People with DementiaElisabeth Hackner, Michael Lankes. 223-228 [doi]
- User Interface Prototyping for Handheld Mobile Augmented Reality ApplicationsAntonia Kampa, Katrin Stöbener, Ulrike Spierling. 229-234 [doi]
- Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform GamesStefan Liszio, Maic Masuch. 235-240 [doi]
- Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods ApproachLine E. Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei. 241-246 [doi]
- A Revisit of the Measurements on Engagement in Videogames: A New Scale DevelopmentAmir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs. 247-252 [doi]
- Geometric Representations for Subjective Time in Digital NarrativesNikitas M. Sgouros. 253-259 [doi]
- Productive GamingUlrich Brandstätter, Christa Sommerer. 260-265 [doi]
- Solving the Sophistication-Population Paradox of Game Refinement TheoryShuo Xiong, Parth Pankaj Tiwary, Hiroyuki Iida. 266-271 [doi]
- Cultural Visualisation of a Cultural Photographic Collection in 3D Environments - Development of 'PAV 3D' (Photographic Archive Visualisation)Artur Lugmayr, Adam Greenfeld, Andrew Woods, Pauline Joseph. 272-277 [doi]
- Enrichment of Story Reading with Digital MediaPedro R. Ribeiro, Ido Iurgel, Wolfgang Müller 0004, Christian Ressel. 281-285 [doi]
- Vancouver Maneuver: Designing a Cooperative Augmented Reality Board GameAlexander Golombek, Michael Lankes, Jürgen Hagler. 286-289 [doi]