Game Programming Production: A Practical Approach

Ziping Liu. Game Programming Production: A Practical Approach. In Hamid R. Arabnia, Victor A. Clincy, Nasser Tadayon, editors, Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2008, July 14-17, 2008, Las Vegas, Nevada, USA. pages 254-258, CSREA Press, 2008.

@inproceedings{Liu08:44,
  title = {Game Programming Production: A Practical Approach},
  author = {Ziping Liu},
  year = {2008},
  tags = {programming, systematic-approach},
  researchr = {https://researchr.org/publication/Liu08%3A44},
  cites = {0},
  citedby = {0},
  pages = {254-258},
  booktitle = {Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2008, July 14-17, 2008, Las Vegas, Nevada, USA},
  editor = {Hamid R. Arabnia and Victor A. Clincy and Nasser Tadayon},
  publisher = {CSREA Press},
  isbn = {1-60132-067-1},
}