Ziping Liu. Game Programming Production: A Practical Approach. In Hamid R. Arabnia, Victor A. Clincy, Nasser Tadayon, editors, Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2008, July 14-17, 2008, Las Vegas, Nevada, USA. pages 254-258, CSREA Press, 2008.
@inproceedings{Liu08:44, title = {Game Programming Production: A Practical Approach}, author = {Ziping Liu}, year = {2008}, tags = {programming, systematic-approach}, researchr = {https://researchr.org/publication/Liu08%3A44}, cites = {0}, citedby = {0}, pages = {254-258}, booktitle = {Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2008, July 14-17, 2008, Las Vegas, Nevada, USA}, editor = {Hamid R. Arabnia and Victor A. Clincy and Nasser Tadayon}, publisher = {CSREA Press}, isbn = {1-60132-067-1}, }