Hao Liu, Yasmine Arafa, Cornelia Boldyreff, Mohammad Dastbaz. Cost-effective virtual world development for serious games. In 2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011. pages 48-51, IEEE Computer Society, 2011. [doi]
@inproceedings{LiuABD11, title = {Cost-effective virtual world development for serious games}, author = {Hao Liu and Yasmine Arafa and Cornelia Boldyreff and Mohammad Dastbaz}, year = {2011}, doi = {10.1109/IGIC.2011.6115129}, url = {http://doi.ieeecomputersociety.org/10.1109/IGIC.2011.6115129}, researchr = {https://researchr.org/publication/LiuABD11}, cites = {0}, citedby = {0}, pages = {48-51}, booktitle = {2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011}, publisher = {IEEE Computer Society}, isbn = {978-1-4577-0258-7}, }