Cost-effective virtual world development for serious games

Hao Liu, Yasmine Arafa, Cornelia Boldyreff, Mohammad Dastbaz. Cost-effective virtual world development for serious games. In 2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011. pages 48-51, IEEE Computer Society, 2011. [doi]

@inproceedings{LiuABD11,
  title = {Cost-effective virtual world development for serious games},
  author = {Hao Liu and Yasmine Arafa and Cornelia Boldyreff and Mohammad Dastbaz},
  year = {2011},
  doi = {10.1109/IGIC.2011.6115129},
  url = {http://doi.ieeecomputersociety.org/10.1109/IGIC.2011.6115129},
  researchr = {https://researchr.org/publication/LiuABD11},
  cites = {0},
  citedby = {0},
  pages = {48-51},
  booktitle = {2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011},
  publisher = {IEEE Computer Society},
  isbn = {978-1-4577-0258-7},
}