Abstract is missing.
- The iTron Family of geocast games (extended abstract)Robert J. Hall. 1-4 [doi]
- Musical mood-based mobile gamingAlexander Hodge, Karen Collins, Kelvin Lam, Peter J. Taillon. 5-7 [doi]
- Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-ManKien Quang Nguyen, Ruck Thawonmas. 8-11 [doi]
- Fractal territory board gameSiao-Fan Siao, Hung-Wei Hsu, Wen-Kai Tai, Andrew Yip. 12-16 [doi]
- Immersive mobile gaming with scanned laser pico projection systemsP. Selvan Viswanathan, David Lashmet, Jari Honkanen. 17-19 [doi]
- Achieving connected home architectural simplicitySathia Narayanan Mahadevan. 20-22 [doi]
- IgnitePlay: Encouraging and sustaining healthy living through social gamesMagy Seif El-Nasr, Lisa Andres, Terry Lavender, Natalie Funk, Nasim Jahangiri, Mengting Sun. 23-25 [doi]
- Survey on how Norwegian teenagers play video gamesAlf Inge Wang. 26-28 [doi]
- Applying the technology acceptance model to investigate the factors comparing the intention between EIVG and MCG systemsJon-Chao Hong, Kai-Hsin Tai. 29-30 [doi]
- Classification of cognitive states of attention and relaxation using supervised learning algorithmsCandy Obdulia Sosa Jimenez, Héctor-Gabriel Acosta-Mesa, Genaro Rebolledo-Mendez, Sara de Freitas. 31-34 [doi]
- Experiment on social multiplayer multimodal gamesAlf Inge Wang. 35-36 [doi]
- The relation between students' anxiety and interest in playing an online gameMing-Yueh Hwang, Jon-Chao Hong, Tsui-Fang Hsu, Yu-Ju Chen. 37-39 [doi]
- The future of work is play: Global shifts suggest rise in productivity gamesRoss Smith. 40-43 [doi]
- Mimicking player strategies in fighting gamesSimardeep S. Saini, Christian W. Dawson, Paul W. H. Chung. 44-47 [doi]
- Cost-effective virtual world development for serious gamesHao Liu, Yasmine Arafa, Cornelia Boldyreff, Mohammad Dastbaz. 48-51 [doi]
- A simplified level editorBrent Cowan, Bill Kapralos. 52-54 [doi]
- Motivation-behavior relations: An empirical analysis for playing experience on social network gamesMijin Kim. 55-58 [doi]
- Foodie: Play with your food Extend social cooking game with novel edible interfaceJun Wei, Adrian David Cheok, Xavier Roman Martinez, Remi Tache, Qing Zhu. 59-61 [doi]
- An innovative interface design with smart phone for interactive computer game applicationsWei-Chin Huang, Tennyson Lu, Wai-Chi Fang. 62-65 [doi]
- Real-time FPGA based 3D camera resectioningDaniel M. Ho, Feng-ming Zhu, Wai-Chi Fang. 66-67 [doi]
- Integrating radiation transport models in a 3D Video Game to train nuclear detection techniquesJames Winso, John Rolando, David Olivares, Henry Yu, Ronen Shaham, Cliff Halcom, Vythilingam Wijekumar. 68-70 [doi]
- Realistic and adaptive interactive learning system (RAILS) exploiting 3D video GamesJim Winso, David Olivares, John Rolando. 71-88 [doi]
- IQube: A cube for learningAndrei Stancovici, Ovidiu Szanto, Viktor Ardelean, Remus Barbatei, Marius Marcu. 89-92 [doi]
- Neuroscience and simulation int erface for adaptive assessment in serious gamesThomas D. Parsons, James L. Reinebold. 93-96 [doi]
- Game development frameworks for SE educationBian Wu, Alf Inge Wang. 97-100 [doi]
- Enabling collaborative learning with an educational MMORPGChengzhi Liu, Bian Wu. 101-103 [doi]
- The Ghost Club Storyscape: Designing for transmedia storytellingHank Blumenthal, Yan Xu, Sanika Mokashi, Nachiketas Ramanujam, Jason Nunes, Richard Shemaka. 104-106 [doi]
- Player guiding in an active video gameBrian M. Winn, Wei Peng, Karin Pfeiffer. 107-108 [doi]
- Remote Kenken: A networked real hopping game based on hopscotchJun Munemori, Hirotaka Yamashita, Junko Itou. 109-112 [doi]
- Motion selection and motion parameter control using data glovesNik Isrozaidi bin Nik Ismail, Masaki Oshita. 113-114 [doi]
- Face and gaze tracking as input methods for gaming designFlorin Nanu, Stefan Petrescu, Peter M. Corcoran, Petronel Bigioi. 115-116 [doi]
- A pervasive game to know your city betterBian Wu, Alf Inge Wang. 117-120 [doi]
- Dancing game by digital textile sensor, accelerometer and gyroscopeChang-Ming Yang, Jwu-Sheng Hu, Ching-Wen Yang, Chih-Chung Wu, Narisa N. Y. Chu. 121-123 [doi]
- Power defense: A video game for improving diabetes numeracyEreny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski. 124-125 [doi]
- Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leadersGraham R. Smallwood, Don V. Black. 126-129 [doi]
- SCETF: Serious game surgical cognitive education and training frameworkBrent Cowan, Hamed Sabri, Bill Kapralos, Sayra Cristancho, Fuad Moussa, Adam Dubrowski. 130-133 [doi]
- A breathing game with capacitive textile sensorsChang-Ming Yang, Tsu-lin Yang, Chih-Chung Wu, Narisa N. Y. Chu. 134-136 [doi]
- Serious game design I: The bicameral sketchJ. R. Parker, Katrin Becker. 137-138 [doi]