Face and gaze tracking as input methods for gaming design

Florin Nanu, Stefan Petrescu, Peter M. Corcoran, Petronel Bigioi. Face and gaze tracking as input methods for gaming design. In 2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011. pages 115-116, IEEE Computer Society, 2011. [doi]

Abstract

Abstract is missing.