Ying Liu, Norman I. Badler. Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. In 16th International Conference on Computer Animation and Social Agents (CASA 2003), 7-9 May 2003, New Brunswick, NJ, USA. pages 86-93, IEEE Computer Society, 2003. [doi]
@inproceedings{LiuB03:0, title = {Real-Time Reach Planning for Animated Characters Using Hardware Acceleration}, author = {Ying Liu and Norman I. Badler}, year = {2003}, url = {http://csdl.computer.org/comp/proceedings/casa/2003/1934/00/19340086abs.htm}, researchr = {https://researchr.org/publication/LiuB03%3A0}, cites = {0}, citedby = {0}, pages = {86-93}, booktitle = {16th International Conference on Computer Animation and Social Agents (CASA 2003), 7-9 May 2003, New Brunswick, NJ, USA}, publisher = {IEEE Computer Society}, isbn = {0-7695-1934-2}, }