Real-Time Reach Planning for Animated Characters Using Hardware Acceleration

Ying Liu, Norman I. Badler. Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. In 16th International Conference on Computer Animation and Social Agents (CASA 2003), 7-9 May 2003, New Brunswick, NJ, USA. pages 86-93, IEEE Computer Society, 2003. [doi]

@inproceedings{LiuB03:0,
  title = {Real-Time Reach Planning for Animated Characters Using Hardware Acceleration},
  author = {Ying Liu and Norman I. Badler},
  year = {2003},
  url = {http://csdl.computer.org/comp/proceedings/casa/2003/1934/00/19340086abs.htm},
  researchr = {https://researchr.org/publication/LiuB03%3A0},
  cites = {0},
  citedby = {0},
  pages = {86-93},
  booktitle = {16th International Conference on Computer Animation and Social Agents (CASA 2003), 7-9 May 2003, New Brunswick, NJ, USA},
  publisher = {IEEE Computer Society},
  isbn = {0-7695-1934-2},
}