Abstract is missing.
- Towards a Simulation of Conversations with Expressive Embodied Speakers and ListenersThomas Rist, Markus Schmitt, Catherine Pelachaud, Massimo Bilvi. 5-10 [doi]
- Crafting the Illusion of Meaning: Template-Based Specification of Embodied Conversational BehaviorMatthew Stone, Douglas DeCarlo. 11-16 [doi]
- Language-Driven Nonverbal Communication in a Bilingual Conversational AgentScott A. King, Alistair Knott, Brendan McCane. 17-22 [doi]
- How Believable Are Real Faces? Towards a Perceptual Basis for Conversational AnimationDouglas W. Cunningham, Martin Breidt, Mario Kleiner, Christian Wallraven, Heinrich H. Bülthoff. 23 [doi]
- Improvements on a Simple Muscle-Based 3D Face for Realistic Facial ExpressionsThe Duy Bui, Dirk Heylen, Anton Nijholt. 33-40 [doi]
- Modeling Hair Using Level-of-Detail RepresentationsKelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, Dean Macri. 41-47 [doi]
- Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear BodiesThomas Di Giacomo, Nadia Magnenat-Thalmann. 48-53 [doi]
- Melting and Flowing of Viscous VolumesXiaoming Wei, Wei Li, Arie E. Kaufman. 54-59 [doi]
- ElasticPaint: A Particle System for Feature Mapping with Minimum DistortionChristopher Carner, Hong Qin. 60 [doi]
- A Procedural Approach to Animate Interactive Natural SceneriesSylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani. 73-78 [doi]
- Expressive Gesture Animation Based on Non Parametric Learning of Sensory-Motor ModelsSylvie Gibet, Pierre-Francois Marteau. 79-85 [doi]
- Real-Time Reach Planning for Animated Characters Using Hardware AccelerationYing Liu, Norman I. Badler. 86-93 [doi]
- Realistic Human Walking PathsDavid C. Brogan, Nicholas L. Johnson. 94 [doi]
- XSTEP: A Markup Language for Embodied AgentsZhisheng Huang, Anton Eliëns, Cees T. Visser. 105-110 [doi]
- Bottom-Up Visual Attention for Virtual Human AnimationChristopher Peters, Carol O Sullivan. 111-117 [doi]
- Agent Chameleons: Agent Minds and BodiesBrian R. Duffy, Gregory M. P. O Hare, Alan N. Martin, John F. Bradley, Bianca Schön. 118-125 [doi]
- Modeling Virtual Ecosystems with the Proactive Guidance of AgentsBedrich Benes, Enrique David Espinosa. 126 [doi]
- Inserting Synthetic Characters into Live-Action Scenes of Multiple PeopleArunachalam Somasundaram, Rick Paren. 137-142 [doi]
- Modeling Individual Behaviors in Crowd SimulationAdriana Braun, Soraia Raupp Musse, Luiz Paulo Luna de Oliveira, Bardo E. J. Bodmann. 143-148 [doi]
- Reactive Pedestrian Path Following from ExamplesRonald A. Metoyer, Jessica K. Hodgins. 149 [doi]
- Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive DramasBarry G. Silverman, Michael Johns, Ransom Weaver. 161-167 [doi]
- Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual EnvironmentsTony Manninen. 168 [doi]