Jialin Liu, Olivier Teytaud, Tristan Cazenave. Fast Seed-Learning Algorithms for Games. In Aske Plaat, Walter A. Kosters, Jaap van den Herik, editors, Computers and Games - 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers. Volume 10068 of Lecture Notes in Computer Science, pages 58-70, Springer, 2016. [doi]
@inproceedings{LiuTC16-2, title = {Fast Seed-Learning Algorithms for Games}, author = {Jialin Liu and Olivier Teytaud and Tristan Cazenave}, year = {2016}, doi = {10.1007/978-3-319-50935-8_6}, url = {http://dx.doi.org/10.1007/978-3-319-50935-8_6}, researchr = {https://researchr.org/publication/LiuTC16-2}, cites = {0}, citedby = {0}, pages = {58-70}, booktitle = {Computers and Games - 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers}, editor = {Aske Plaat and Walter A. Kosters and Jaap van den Herik}, volume = {10068}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-50934-1}, }