Abstract is missing.
- Using Partial Tablebases in BreakthroughAndrew Isaac, Richard Lorentz. 1-10 [doi]
- Using Deep Convolutional Neural Networks in Monte Carlo Tree SearchTobias Graf, Marco Platzner. 11-21 [doi]
- Monte Carlo Approaches to Parameterized Poker SquaresTodd W. Neller, Zuozhi Yang, Colin M. Messinger, Calin Anton, Karo Castro-Wunsch, William Maga, Steven Bogaerts, Robert Arrington, Clay Langley. 22-33 [doi]
- Monte Carlo Tree Search with Robust ExplorationTakahisa Imagawa, Tomoyuki Kaneko. 34-46 [doi]
- Pruning Playouts in Monte-Carlo Tree Search for the Game of HavannahJoris Duguépéroux, Ahmad Mazyad, Fabien Teytaud, Julien Dehos. 47-57 [doi]
- Fast Seed-Learning Algorithms for GamesJialin Liu, Olivier Teytaud, Tristan Cazenave. 58-70 [doi]
- Heuristic Function Evaluation FrameworkNera Nesic, Stephan Schiffel. 71-80 [doi]
- Systematic Selection of N-Tuple Networks for 2048Kazuto Oka, Kiminori Matsuzaki. 81-92 [doi]
- Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf StrategyXiaoheng Bi, Tetsuro Tanaka. 93-102 [doi]
- Werewolf Game Modeling Using Action Probabilities Based on Play Log AnalysisYuya Hirata, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kousuke Shinoda. 103-114 [doi]
- Nash Equilibrium in MastermindFrançois Bonnet, Simon Viennot. 115-128 [doi]
- 11 \times 11 Domineering Is Solved: The First Player WinsJos W. H. M. Uiterwijk. 129-136 [doi]
- A Reverse Hex SolverKenny Young, Ryan B. Hayward. 137-148 [doi]
- Computer-Aided Go: Chess as a Role ModelIngo Althöfer. 149-155 [doi]
- Quantified Integer Programs with Polyhedral Uncertainty SetMichael Hartisch, Thorsten Ederer, Ulf Lorenz, Jan Wolf. 156-166 [doi]
- A Class Grammar for General GamesCameron Browne. 167-182 [doi]
- The Number of Legal Go PositionsJohn Tromp. 183-190 [doi]
- A Googolplex of Go GamesMatthieu Walraet, John Tromp. 191-201 [doi]
- An Analysis of Majority Systems with Dependent Agents in a Simple Subtraction GameRaphael Thiele, Ingo Althöfer. 202-211 [doi]
- Do People Think Like Computers?Bas van Opheusden, Zahy Bnaya, Gianni Galbiati, Wei Ji Ma. 212-224 [doi]