Ignacio Llamas. Real-time voxelization of triangle meshes on the GPU. In Marc Alexa, Adam Finkelstein, editors, 34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Sketches. pages 18, ACM, 2007. [doi]
@inproceedings{Llamas07, title = {Real-time voxelization of triangle meshes on the GPU}, author = {Ignacio Llamas}, year = {2007}, doi = {10.1145/1278780.1278802}, url = {http://doi.acm.org/10.1145/1278780.1278802}, researchr = {https://researchr.org/publication/Llamas07}, cites = {0}, citedby = {0}, pages = {18}, booktitle = {34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Sketches}, editor = {Marc Alexa and Adam Finkelstein}, publisher = {ACM}, }