Real-time voxelization of triangle meshes on the GPU

Ignacio Llamas. Real-time voxelization of triangle meshes on the GPU. In Marc Alexa, Adam Finkelstein, editors, 34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Sketches. pages 18, ACM, 2007. [doi]

@inproceedings{Llamas07,
  title = {Real-time voxelization of triangle meshes on the GPU},
  author = {Ignacio Llamas},
  year = {2007},
  doi = {10.1145/1278780.1278802},
  url = {http://doi.acm.org/10.1145/1278780.1278802},
  researchr = {https://researchr.org/publication/Llamas07},
  cites = {0},
  citedby = {0},
  pages = {18},
  booktitle = {34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Sketches},
  editor = {Marc Alexa and Adam Finkelstein},
  publisher = {ACM},
}