Tile Coding Based on Hyperplane Tiles

Daniele Loiacono, Pier Luca Lanzi. Tile Coding Based on Hyperplane Tiles. In Sertan Girgin, Manuel Loth, Rémi Munos, Philippe Preux, Daniil Ryabko, editors, Recent Advances in Reinforcement Learning, 8th European Workshop, EWRL 2008, Villeneuve d Ascq, France, June 30 - July 3, 2008, Revised and Selected Papers. Volume 5323 of Lecture Notes in Computer Science, pages 179-190, Springer, 2008. [doi]

@inproceedings{LoiaconoL08,
  title = {Tile Coding Based on Hyperplane Tiles},
  author = {Daniele Loiacono and Pier Luca Lanzi},
  year = {2008},
  doi = {10.1007/978-3-540-89722-4_14},
  url = {http://dx.doi.org/10.1007/978-3-540-89722-4_14},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/LoiaconoL08},
  cites = {0},
  citedby = {0},
  pages = {179-190},
  booktitle = {Recent Advances in Reinforcement Learning, 8th European Workshop, EWRL 2008, Villeneuve d Ascq, France, June 30 - July 3, 2008, Revised and Selected Papers},
  editor = {Sertan Girgin and Manuel Loth and Rémi Munos and Philippe Preux and Daniil Ryabko},
  volume = {5323},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-540-89721-7},
}