Targeting Horror via Level and Soundscape Generation

Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis. Targeting Horror via Level and Soundscape Generation. In Arnav Jhala, Nathan Sturtevant, editors, Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, November 14-18, 2015, University of California, Santa Cruz, CA, USA. pages 37-43, AAAI Press, 2015. [doi]

@inproceedings{LopesLY15,
  title = {Targeting Horror via Level and Soundscape Generation},
  author = {Philip L. Lopes and Antonios Liapis and Georgios N. Yannakakis},
  year = {2015},
  url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11527},
  researchr = {https://researchr.org/publication/LopesLY15},
  cites = {0},
  citedby = {0},
  pages = {37-43},
  booktitle = {Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, November 14-18, 2015, University of California, Santa Cruz, CA, USA},
  editor = {Arnav Jhala and Nathan Sturtevant},
  publisher = {AAAI Press},
}