Abstract is missing.
- Path Planning with Inventory-Driven Jump-Point-SearchDavide Aversa, Sebastian Sardiña, Stavros Vassos. 2-8 [doi]
- Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy GamesNicolas Arturo Barriga, Marius Stanescu, Michael Buro. 9-15 [doi]
- Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search SpacesDavid Churchill, Michael Buro. 16-22 [doi]
- Width-Based Planning for General Video-Game PlayingTomas Geffner, Hector Geffner. 23-29 [doi]
- Evaluating the Pairwise Event Salience Hypothesis in IndexterChristopher Kives, Stephen G. Ware, Lewis J. Baker. 30-36 [doi]
- Targeting Horror via Level and Soundscape GenerationPhilip L. Lopes, Antonios Liapis, Georgios N. Yannakakis. 37-43 [doi]
- An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario LevelsJulian R. H. Mariño, Willian M. P. Reis, Levi H. S. Lelis. 44-50 [doi]
- Ceptre: A Language for Modeling Generative Interactive SystemsChris Martens. 51-57 [doi]
- Generating Relaxed, Obvious, and Dilemma Choices with DunyazadPeter Andrew Mawhorter, Michael Mateas, Noah Wardrip-Fruin. 58-64 [doi]
- Keeping the Player on an Emotional Trajectory in Interactive StorytellingSergio Poo Hernandez, Vadim Bulitko, Marcia Spetch. 65-71 [doi]
- Automated Gameplay Generation from Declarative World RepresentationsJustus Robertson, Robert Michael Young. 72-78 [doi]
- Predicting Purchase Decisions in Mobile Free-to-Play GamesRafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting, Christian Bauckhage. 79-85 [doi]
- Using Lanchester Attrition Laws for Combat Prediction in StarCraftMarius Adrian Stanescu, Nicolas A. Barriga, Michael Buro. 86-92 [doi]
- Exploring Player Trace Segmentation for Dynamic Play Style PredictionJosep Valls-Vargas, Santiago Ontañón, Jichen Zhu. 93-99 [doi]
- Optimizing Players' Expected Enjoyment in Interactive StoriesHong Yu, Mark O. Riedl. 100-107 [doi]
- Path Planning on Grids: The Effect of Vertex Placement on Path LengthJames Bailey, Craig A. Tovey, Tansel Uras, Sven Koenig, Alex Nash. 108-114 [doi]
- Multi-Level Evolution of Shooter LevelsWilliam Cachia, Antonios Liapis, Georgios N. Yannakakis. 115-121 [doi]
- Automated Decomposition of Game MapsKári Halldórsson, Yngvi Björnsson. 122-127 [doi]
- Refining the Paradigm of Sketching in AI-Based Level DesignAntonios Liapis, Georgios N. Yannakakis. 128-134 [doi]
- A Data-Driven Approach for Computationally Modeling Players' Avatar Customization BehaviorsChong-U Lim, D. Fox Harrell. 135-141 [doi]
- A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and AppearanceYathirajan Brammadesam Manavalan, Vadim Bulitko, Marcia Spetch. 142-148 [doi]
- Maximizing Flow as a Metacontrol in AngbandThorey Maria Mariusdottir, Vadim Bulitko, Matthew Brown. 149-155 [doi]
- HeapCraft: Quantifying and Predicting Collaboration in MinecraftStephan Müller, Seth Frey, Mubbasir Kapadia, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross. 156-162 [doi]
- Bayesian Clustering of Player Styles for Multiplayer GamesAline Normoyle, Shane T. Jensen. 163-169 [doi]
- Playspecs: Regular Expressions for Game Play TracesJoseph Carter Osborn, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin. 170-176 [doi]
- Tuning Belief Revision for Coordination with Inconsistent TeammatesTrevor Sarratt, Arnav Jhala. 177-183 [doi]
- Capturing the Essence: Towards the Automated Generation of Transparent Behavior ModelsPatrick Schwab, Helmut Hlavacs. 184-190 [doi]
- Towards Generic Models of Player ExperienceNoor Shaker, Mohammad Shaker, Mohamed Abou-Zleikha. 191-197 [doi]
- Large-Scale Cross-Game Player Behavior Analysis on SteamRafet Sifa, Anders Drachen, Christian Bauckhage. 198-204 [doi]
- A Hierarchical MdMC Approach to 2D Video Game Map GenerationSam Snodgrass, Santiago Ontañón. 205-211 [doi]
- Automatic Learning of Combat Models for RTS GamesAlberto Uriarte, Santiago Ontañón. 212-219 [doi]
- Automatic Real-Time Music Generation for GamesSteve Engels, Tiffany Tong, Fabian Chan. 220-222 [doi]
- MKULTRA (Demo)Ian D. Horswill. 223-226 [doi]
- Playable Experiences at AIIDE 2015Michael Cook, Squirrel Eiserloh, Justus Robertson, Robert Michael Young, Tommy Thompson, David Churchill, Martin Cerný, Sergio Poo Hernandez, Vadim Bulitko. 227 [doi]