Width-Based Planning for General Video-Game Playing

Tomas Geffner, Hector Geffner. Width-Based Planning for General Video-Game Playing. In Arnav Jhala, Nathan Sturtevant, editors, Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, November 14-18, 2015, University of California, Santa Cruz, CA, USA. pages 23-29, AAAI Press, 2015. [doi]

Abstract

Abstract is missing.