Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts

Annie Louis, Charles Sutton. Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts. In Marilyn A. Walker, Heng Ji, Amanda Stent, editors, Proceedings of the 2018 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, NAACL-HLT, New Orleans, Louisiana, USA, June 1-6, 2018, Volume 2 (Short Papers). pages 708-713, Association for Computational Linguistics, 2018. [doi]

Abstract

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