Gamification for educational purposes: What are the factors contributing to varied effectiveness?

Zhanni Luo. Gamification for educational purposes: What are the factors contributing to varied effectiveness?. EAIT, 27(1):891-915, 2022. [doi]

@article{Luo22-0,
  title = {Gamification for educational purposes: What are the factors contributing to varied effectiveness?},
  author = {Zhanni Luo},
  year = {2022},
  doi = {10.1007/s10639-021-10642-9},
  url = {https://doi.org/10.1007/s10639-021-10642-9},
  researchr = {https://researchr.org/publication/Luo22-0},
  cites = {0},
  citedby = {0},
  journal = {EAIT},
  volume = {27},
  number = {1},
  pages = {891-915},
}