Zhanni Luo. Gamification for educational purposes: What are the factors contributing to varied effectiveness?. EAIT, 27(1):891-915, 2022. [doi]
@article{Luo22-0, title = {Gamification for educational purposes: What are the factors contributing to varied effectiveness?}, author = {Zhanni Luo}, year = {2022}, doi = {10.1007/s10639-021-10642-9}, url = {https://doi.org/10.1007/s10639-021-10642-9}, researchr = {https://researchr.org/publication/Luo22-0}, cites = {0}, citedby = {0}, journal = {EAIT}, volume = {27}, number = {1}, pages = {891-915}, }