DOTA2 gameplay video using transfer, zero-shot, and network pruning

Zijin Luo, Matthew Guzdial, Mark Riedl. DOTA2 gameplay video using transfer, zero-shot, and network pruning. In Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas Apperley, editors, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. ACM, 2019. [doi]

Abstract

Abstract is missing.