Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications

Jianxin Luo, Guiqiang Ni, Ping Cui, Jinsong Jiang, Yifeng Duan, Guyu Hu. Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications. T. Edutainment, 7:74-85, 2012. [doi]

Abstract

Abstract is missing.