Abstract is missing.
- Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious GamesClaudia Schrader, Julia Brich, Julian Frommel, Valentin Riemer, Katja Rogers. 3-28 [doi]
- Emotion Detectives Game: Supporting the Social-emotional Competence of Young ChildrenMerja Koivula, Kerttu Huttunen, Marleena Mustola, Sari Lipponen, Marja-Leena Laakso. 29-53 [doi]
- Designing Music Games and Mobile Apps for Early Music LearningSzu-Ming Chung, Chun-Tsai Wu. 57-75 [doi]
- Shake and Create: Reappropriating Video Game Technologies for the Enactive Learning of MusicKenneth B. McAlpine. 77-97 [doi]
- Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational BenefitPaul Rea, Daniel Livingstone, Ianto Thorvald Jocks, Cecilie Osnes. 101-119 [doi]
- Towards the Development of a Virtual Reality Simulator with Haptic Force Feedback for Training in Stereotactic Brain BiopsiesLaura Pérez-Pachón, Matthieu Poyade, Jennifer Brown, Val Fallon. 121-145 [doi]
- Creation of E-Tutorials to Enhance Medical Student Anatomy Learning Experience Using Articulate Storyline 2Paul Rea, Aileen Linn. 203-221 [doi]
- Tipping the Scales: Classroom Feasibility of the Radix Endeavor GameLouisa Rosenheck, Jody Clarke-Midura, Susannah Gordon-Messer, Eric Klopfer. 225-258 [doi]
- Al-Kimia: How to Create a Video Game to Help High School Students Enjoy ChemistryBeatriz Legerén Lago. 259-272 [doi]
- Designing Virtual Worlds for Learning History: The Case Study of NetConnect ProjectAssunta Tavernise, Francesca Bertacchini. 273-285 [doi]
- Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety EducationTingting Liu, Minhua Ma, Zhen Liu, Gerard Jounghyun Kim, Cuijuan Liu, Qintao Geng. 289-306 [doi]
- Using Serious Games to (Re)Train Cognition in AdolescentsWouter J. Boendermaker, Margot Peeters, Pier J. M. Prins, Reinout W. Wiers. 307-321 [doi]
- Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary ApproachIan Dunwell, Laura A. Condon, Kim C. M. Bul, Alexandra R. Lang, Sarah Atkinson, Neil S. Coulson, Emily Collins. 323-348 [doi]
- Digital Games in Early Childhood: Broadening Definitions of Learning, Literacy, and PlayMarja Kankaanranta, Merja Koivula, Marja-Leena Laakso, Marleena Mustola. 349-367 [doi]
- "Walk a Mile in My Shoes": A Virtual World Exercise for Fostering Students' Subjective Understandings of the Experiences of People of ColorJohn Tawa. 371-390 [doi]
- Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust EducationMinhua Ma, Sarah Coward, Chris Walker. 391-409 [doi]
- A Driving Simulator Designed for the Care of Trucker Suffering from Post-Traumatic Stress DisorderCorentin Haidon, Adrien Ecrepont, Benoît Girard, Bob-Antoine Jerry Menelas. 411-431 [doi]
- Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory DesignDanilo Di Mascio, Ruth Conroy Dalton. 433-454 [doi]
- How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified LearningRichard N. Landers, Michael B. Armstrong, Andrew B. Collmus. 457-483 [doi]
- Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination TheoryRob van Roy, Bieke Zaman. 485-509 [doi]
- Factors Associated with Player Satisfaction and Educational Value of Serious GamesAndrew Sean Wilson, Chloe Broadbent, Brandon McGrath, Julie Prescott. 513-535 [doi]
- Learning Analytics as an Assessment Tool in Serious Games: A Review of LiteratureMin Liu, Jina Kang, Sa Liu, Wenting Zou, Jeff Hodson. 537-563 [doi]
- Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling LanguageOlga De Troyer, Frederik Van Broeckhoven, Joachim Vlieghe. 567-603 [doi]
- Immersion and Narrative Design in Educational Games Across CulturesJames Baker, Vanissa Wanick, Mashael Asiri, Gary B. Wills, Ashok Ranchhod. 605-621 [doi]
- "I Just Don't Know Where to Begin": Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video GamesKyrie Eleison H. Caldwell, Scot Osterweil, Carole Urbano, Philip Tan, Richard Eberhardt. 625-648 [doi]
- The Role of the Teacher in Game-Based Learning: A Review and OutlookGerhard Molin. 649-674 [doi]
- Building Context-Aware Gamified Apps by Using Ontologies as Unified Representation and Reasoning-Based ModelsMaha Khemaja, Félix Buendía. 675-702 [doi]