Blending Learning Practice and Research for STEAM Education

Ming Ma, Yi Ji, Yutong Liu, Sean Clark, Dongjin Lin. Blending Learning Practice and Research for STEAM Education. In Masaaki Kurosu, editor, Human-Computer Interaction. Theoretical Approaches and Design Methods - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I. Volume 13302 of Lecture Notes in Computer Science, pages 71-82, Springer, 2022. [doi]

@inproceedings{MaJLCL22,
  title = {Blending Learning Practice and Research for STEAM Education},
  author = {Ming Ma and Yi Ji and Yutong Liu and Sean Clark and Dongjin Lin},
  year = {2022},
  doi = {10.1007/978-3-031-05311-5_5},
  url = {https://doi.org/10.1007/978-3-031-05311-5_5},
  researchr = {https://researchr.org/publication/MaJLCL22},
  cites = {0},
  citedby = {0},
  pages = {71-82},
  booktitle = {Human-Computer Interaction. Theoretical Approaches and Design Methods - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I},
  editor = {Masaaki Kurosu},
  volume = {13302},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-05311-5},
}