Abstract is missing.
- Non-destructive Interaction. Embracing Mistakes as an Activity Theoretical UX-Design ApproachSturla Bakke. 3-17 [doi]
- Immersive Sims: A New Paradigm or a New Game Genre?Myles Blasonato, Cinzia Cremona, Manolya Kavakli, Dan Staines. 18-39 [doi]
- Hybrid Spaces, Hybrid Methodologies: Finding Ways of Working with Social Sciences and Humanities in Human-Computer InteractionClaude Draude, Goda Klumbyte. 40-56 [doi]
- A Survey on Automated Machine Learning: Problems, Methods and FrameworksDohyung Kim, Jahwan Koo, Ung-Mo Kim. 57-70 [doi]
- Blending Learning Practice and Research for STEAM EducationMing Ma, Yi Ji, Yutong Liu, Sean Clark, Dongjin Lin. 71-82 [doi]
- The Status of Human-Machine Communication Research: A Decade of Publication Trends Across Top-Ranking JournalsHeidi Makady, Fanjue Liu. 83-103 [doi]
- A Descriptive Model of Passive and Natural Passive Human-Computer InteractionAndreas Mallas, Michalis Xenos, Christos Katsanos. 104-116 [doi]
- 2 as 'HCI Material': Propagating Community Agency, Through Embedded TechnologiesRob Phillips, Nick Gant, Mel Jordan, Sarah Teasley, Gail Ramster, Katie Gaudion, Katie Spragg, Hannah Franklin Stewart, Mel Brimfield. 117-136 [doi]
- Multimodal Semantics for Affordances and ActionsJames Pustejovsky, Nikhil Krishnaswamy. 137-160 [doi]
- Interaction Designers of the Future: Shedding Light on Students Entering the IndustryHanne Sørum. 161-172 [doi]
- Conversations Across Disciplines: Interdisciplinary Experiences from Research in Sociology, Human-Computer Interaction, and PharmacyRebecca Wiesner, Jenny Valery Stein, Katharina Losch, Anja K. Faulhaber. 173-182 [doi]
- A Coding Framework for Usability Evaluation of Digital Health TechnologiesMahdi Ebnali, Lauren R. Kennedy-Metz, Heather M. Conboy, Lori A. Clarke, Leon J. Osterweil, George S. Avrunin, Christian Miccile, Maria Arshanskiy, Annette Phillips, Marco A. Zenati, Roger D. Dias. 185-196 [doi]
- Designer Interface for a Class of Wearable Computer ApplicationsLawrence J. Henschen, Julia C. Lee. 197-210 [doi]
- An Analysis of Communication Balance in Online Consensus-Building GameKyoko Ito, Daisuke Komaki, Hiroshi Shimoda. 211-221 [doi]
- A Study on Consensus Building Mechanism Based on Kansei ~Consideration of Experimental Tasks that Cause Conflicts~Ryota Kamakari, Mizuki Yamawaki, Yoshiki Sakamoto, Kimi Ueda, Hirotake Ishii, Hiroshi Shimoda, Kyoko Ito. 222-231 [doi]
- Comparison of Moderated and Unmoderated Remote Usability Sessions for Web-Based Simulation Software: A Randomized Controlled TrialPedram Khayyat Khoshnevis, Savanah Tillberg, Eric Latimer, Tim Aubry, Andrew Fisher, Vijay Mago. 232-251 [doi]
- A Comparison of Laboratory and Synchronous Remote Usability Testing Methods Using ARTed Kim, Young Mi Choi. 252-263 [doi]
- Scenario-Based Methods for Hard-to-Reach Populations in HealthcareAshley Loomis, Enid Montague. 264-273 [doi]
- Tell Me What that Means to You: Small-Story Narratives in Technology AdoptionJ. Brian Pickering, Stephen C. Phillips, Mike Surridge. 274-289 [doi]
- Uncertainty of Information (UoI) Taxonomy Assessment Based on Experimental User Study ResultsAdrienne Raglin, Aleah Emlet, Justine Caylor, John T. Richardson, Mark R. Mittrick, Somiya Metu. 290-301 [doi]
- Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and AnimationAndré Salomão, Flávio Andaló, Gabriel Souza Prim, Milton Luiz Horn Vieira, Nicolas Canale Romeiro. 302-311 [doi]
- Investigation on Research Model of Product Design Integrated with Big Data TechnologyDonglin Wang, Jiong Fu, Yuning Qian. 312-323 [doi]
- Exploring Mobile Co-design in the Context of Use Continuous Elicitation and Evaluation of Design SuggestionsMalin Wik, Linda Bergkvist. 324-342 [doi]
- A Co-creation Interaction Framework and Its Application for Intelligent Design SystemZhiyuan Yang, Wenbo Yang, Guang Yang, Changyuan Yang. 343-355 [doi]
- Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation StudiesXiaoyan Zhou, Adam S. Williams, Francisco R. Ortega. 356-368 [doi]
- Build User Experience Evaluation System - - Selection and Integration of Indicators of Automotive ProductsShijie Zhou, Lai Jiang, Longjie Fan, Jun Ma. 369-387 [doi]
- Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) AttributesDave Berque, Hiroko Chiba, Tipporn Laohakangvalvit, Michiko Ohkura, Peeraya Sripian, Midori Sugaya, Liam Guinee, Shun Imura, Narumon Jadram, Rafael Martinez, Sheong Fong Ng, Haley Schwipps, Shuma Ohtsuka, Grace Todd. 391-409 [doi]
- Technology in Automotive Brands: Function or Fashion?Wei-Chi Chien, Chen-Huan Lin. 410-418 [doi]
- A Framework to Semi-automated Usability Evaluations Processing Considering Users' Emotional AspectsFlávia de Souza Santos, Marcos Vinícius Treviso, Sandra Pereira Gama, Renata Pontin de Mattos Fortes. 419-438 [doi]
- Research on Speech Interaction Design Based on EmotionGenping Bo, Xianan Xu. 439-449 [doi]
- A Proposal of Classification Model for Kawaii Fashion Styles in Japan Using Deep LearningTipporn Laohakangvalvit, Peeraya Sripian, Keiko Miyatake, Michiko Ohkura. 450-461 [doi]
- You Keep Me Hangin' On: An Analysis of Motivational Mechanisms in Nutrition AppsMartin Lurz, Sofia Fischer, Markus Böhm 0001, Helmut Krcmar. 462-477 [doi]
- Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese StudentsMichiko Ohkura, Tipporn Laohakangvalvit, Peeraya Sripian, Midori Sugaya, Hiroko Chiba, Dave Berque. 478-488 [doi]
- Possibilities and Research Issues for Measuring Human Emotions in Real LifeMieko Ohsuga. 489-501 [doi]
- Model Construction of "Kawaii Characters" Using Deep LearningShuma Ohtsuka, Peeraya Sripian, Tipporn Laohakangvalvit, Midori Sugaya. 502-510 [doi]
- Interface Visual Design Based on User Emotional Experience - Taking Pregnancy and Parenting Applet as an ExampleYuewei Wang, Wei Shen, Rongrong Fu. 511-526 [doi]
- Improving Emotional Intelligence in the New Normal Using Metaverse Applications for Digital NativeSheng-Ming Wang, Muhammad Ainul Yaqin, Fu-Hsiang Hsu. 527-541 [doi]
- A Systematic Review of Multimodal Interaction in Artificial Intelligent System Supporting Children to Learn MusicBaihui Chen, Lusha Huang. 545-557 [doi]
- Research on the Design of Children's Breath Training Products from the Perspective of Motivation TheoryPanpan Chen. 558-570 [doi]
- Eating Experiences with Interactive Tableware for Improving Eating Behavior in ChildrenPeiling He, Chenwei Chiang. 571-581 [doi]
- Sundial: Assist Children Learning Time with a Shining Ball Shaped DeviceYi-Chun Hsieh, Chenwei Chiang. 582-593 [doi]
- Scan Buddy: A Gamified App to Prepare Children for an MRI ScanPrivender Saini, Chelsey Koehn, Annerieke Heuvelink, Ozgur Tasar, Elizabeth van Vorstenbosch-Lynn, Sanne Nauts, Andrew T. Trout. 594-612 [doi]
- A Learning Support System of Acquiring Four Skills to Succeed a Fundamental Trick of Kendama Named as "Around Japan"Yu Shibuya, Riku Yasui. 613-622 [doi]
- The Color Analysis of "Lolita" Fashion Style in JapanPeeraya Sripian, Keiko Miyatake, Tipporn Laohakangvalvit, Michiko Ohkura. 623-633 [doi]