Adaptive Game Soundtrack Generation Based on Music Transcription

Munir Makhmutov. Adaptive Game Soundtrack Generation Based on Music Transcription. In Gillian Smith, Levi Lelis, editors, Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019, October 8-12, 2019, Atlanta, Georgia, USA. pages 216-218, AAAI Press, 2019. [doi]

Abstract

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