Simple wavelength division rendering method for transparent objects using common 3DCG software

Nahomi Maki, Kazuhisa Yanaka. Simple wavelength division rendering method for transparent objects using common 3DCG software. In SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014. pages 47, ACM, 2014. [doi]

Abstract

Abstract is missing.