Adaptive deferred shading

Ian Mallett, Cem Yuksel, Amit Prakash. Adaptive deferred shading. In Chris Wyman, Cem Yuksel, editors, Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016. pages 187, ACM, 2016. [doi]

@inproceedings{MallettYP16,
  title = {Adaptive deferred shading},
  author = {Ian Mallett and Cem Yuksel and Amit Prakash},
  year = {2016},
  doi = {10.1145/2856400.2876007},
  url = {http://doi.acm.org/10.1145/2856400.2876007},
  researchr = {https://researchr.org/publication/MallettYP16},
  cites = {0},
  citedby = {0},
  pages = {187},
  booktitle = {Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016},
  editor = {Chris Wyman and Cem Yuksel},
  publisher = {ACM},
  isbn = {978-1-4503-4043-4},
}