Abstract is missing.
- SSVDAGs: symmetry-aware sparse voxel DAGsAlberto Jaspe Villanueva, Fabio Marton, Enrico Gobbetti. 7-14 [doi]
- Exploiting coherence in time-varying voxel dataViktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson. 15-21 [doi]
- Triangle reordering for reduced overdraw in animated scenesSongfang Han, Pedro V. Sander. 23-27 [doi]
- Precision: precomputing environment semantics for contact-rich character animationMubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus H. Gross. 29-37 [doi]
- Dynamically balanced and plausible trajectory planning for human-like charactersChonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettré, Dinesh Manocha. 39-48 [doi]
- Path patterns: analyzing and comparing real and simulated crowdsHe Wang, Jan Ondrej, Carol O'Sullivan. 49-57 [doi]
- Real-time hair mesh simulationKui Wu, Cem Yuksel. 59-64 [doi]
- Ductile fracture for clustered shape matchingBen Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil. 65-70 [doi]
- Adaptive impulse response modeling for interactive sound propagationCarl Schissler, Dinesh Manocha. 71-78 [doi]
- Interactive modal sound synthesis using generalized proportional dampingAuston Sterling, Ming C. Lin. 79-86 [doi]
- Barehanded music: real-time hand interaction for virtual pianoHui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junsong Yuan, Jun Luo, Ying He. 87-94 [doi]
- Augmented reality instruction for object assembly based on markerless trackingLi-Chen Wu, I-Chen Lin, Ming-Han Tsai. 95-102 [doi]
- Data-driven adaptive history for image editingHsiang-Ting Chen, Li-Yi Wei, Björn Hartmann, Maneesh Agrawala. 103-111 [doi]
- Accurate analytic approximations for real-time specular area lightingPascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie. 113-120 [doi]
- Sequential Monte Carlo instant radiosityPeter Hedman, Tero Karras, Jaakko Lehtinen. 121-128 [doi]
- Precomputed illuminance composition for real-time global illuminationJohannes Jendersie, David Kuri, Thorsten Grosch. 129-137 [doi]
- Real-time rendering of procedural multiscale materialsTobias Zirr, Anton S. Kaplanyan. 139-148 [doi]
- A phenomenological scattering model for order-independent transparencyMorgan McGuire, Michael Mara. 149-158 [doi]
- Beyond hard shadows: moment shadow maps for single scattering, soft shadows and translucent occludersChristoph Peters, Cedrick Münstermann, Nico Wetzstein, Reinhard Klein. 159-170 [doi]
- A multiview and multilayer approach for interactive ray tracingKostas Vardis, Andreas Vasilakis, Georgios Papaioannou. 171-178 [doi]
- A framework to transform in-core GPU algorithms to out-of-core algorithmsTakahiro Harada. 179-180 [doi]
- A simulation on grass swaying with dynamic wind forceYi-Hsiang Lo, Hung-Kuo Chu, Ruen-Rone Lee, Chun-Fa Chang. 181 [doi]
- A stochastic and scalable approach for real-time global illuminationGilles Laurent, Cyril Delalandre, Grégoire de La Rivière, Tamy Boubekeur. 183-184 [doi]
- A technique for matching convergence and accommodation in a fixed screen 3D VR HMDSangho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim. 185-186 [doi]
- Adaptive deferred shadingIan Mallett, Cem Yuksel, Amit Prakash. 187 [doi]
- Compact stokes coordinates for cage-based shapesYann Savoye. 189-190 [doi]
- Disocclusion mitigation for point cloud impostersChad Mourning, David M. Chelberg, Ronaldo Vigo, Derek Zieglerv. 191-192 [doi]
- Extended TimeWarp latency compensation for virtual realityDaniel Evangelakos, Michael Mara. 193-194 [doi]
- Hardware accelerated mesh colorsCem Yuksel. 195 [doi]
- Natural user interface for integral photography of dispersion-rendered diamondNahomi Maki, Kazuhisa Yanaka. 197-198 [doi]
- Pressure-based touch positioning techniques for 3D objectsSiyuan Qiu, Lu Wang, Laikuan Wong. 199-200 [doi]
- Progressive photon mapping with sample eliminationChun-Meng Kang, Lu Wang, Xiangxu Meng, Yanning Xu. 201 [doi]
- Progressive streaming of textured 3D models in a web browserGuillaume Lavoué, Laurent Chevalier, Florian Caillaud, Florent Dupont. 203 [doi]
- RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignmentsYeongyu Jeong, Haejoon Kim, Hyewon Seo, Frederic Cordier, Seungyong Lee. 205-206 [doi]
- Virtually transforming detect: moving a 2-D gamified health assessment to virtual realityNicole Kosoris, Brian Liu, Shean E. Phelps, Alessio Medda, Erik Swanson, Russell K. Gore, Michelle C. LaPlaca, David W. Wright, Tamara Espinoza, Kelsey Evans, Kristopher Hendershot. 207-208 [doi]