Hardware accelerated mesh colors

Cem Yuksel. Hardware accelerated mesh colors. In Chris Wyman, Cem Yuksel, editors, Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016. pages 195, ACM, 2016. [doi]

Abstract

Abstract is missing.