Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game

Iikka Manninen, Piiastiina Tikka. Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game. In Floor Sieverink, Randy Klaassen, Robby van Delden, Jobke Wentzel, Lisette van Gemert-Pijnen, Dirk Heylen, Harri Oinas-Kukkonen, editors, Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), Waterloo, Canada, April 16-19, 2018. Volume 2102 of CEUR Workshop Proceedings, pages 25-40, CEUR-WS.org, 2018. [doi]

@inproceedings{ManninenT18,
  title = {Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game},
  author = {Iikka Manninen and Piiastiina Tikka},
  year = {2018},
  url = {http://ceur-ws.org/Vol-2102/paper_2_Manninen.pdf},
  researchr = {https://researchr.org/publication/ManninenT18},
  cites = {0},
  citedby = {0},
  pages = {25-40},
  booktitle = {Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), Waterloo, Canada, April 16-19, 2018},
  editor = {Floor Sieverink and Randy Klaassen and Robby van Delden and Jobke Wentzel and Lisette van Gemert-Pijnen and Dirk Heylen and Harri Oinas-Kukkonen},
  volume = {2102},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}