Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game

Iikka Manninen, Piiastiina Tikka. Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game. In Floor Sieverink, Randy Klaassen, Robby van Delden, Jobke Wentzel, Lisette van Gemert-Pijnen, Dirk Heylen, Harri Oinas-Kukkonen, editors, Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), Waterloo, Canada, April 16-19, 2018. Volume 2102 of CEUR Workshop Proceedings, pages 25-40, CEUR-WS.org, 2018. [doi]

Abstract

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