Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning

Tim Marsh. Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning. In Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel, editors, Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings. Volume 9090 of Lecture Notes in Computer Science, pages 3-10, Springer, 2015. [doi]

Abstract

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