Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli

Olivier Martin, Jean-Dominique Gascuel. Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. In Brenda K. Wiederhold, Giuseppe Riva, editors, Annual Review of Cybertherapy and Telemedicine 2009 - Advanced Technologies in the Behavioral, Social and Neurosciences. Volume 144 of Studies in Health Technology and Informatics, pages 208-210, IOS Press, 2009. [doi]

Abstract

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