The use of functional L-systems for scenario generation in serious games

Glenn A. Martin, Charles E. Hughes, Sae Lynne Schatz, Denise M. Nicholson. The use of functional L-systems for scenario generation in serious games. In Rafael Bidarra, editor, Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010. ACM, 2010. [doi]

Abstract

Abstract is missing.