Creating AI Characters for Fighting Games Using Genetic Programming

Giovanna Martínez-Arellano, Richard J. Cant, David Woods. Creating AI Characters for Fighting Games Using Genetic Programming. IEEE Trans. Comput. Intellig. and AI in Games, 9(4):423-434, 2017. [doi]

@article{Martinez-Arellano17,
  title = {Creating AI Characters for Fighting Games Using Genetic Programming},
  author = {Giovanna Martínez-Arellano and Richard J. Cant and David Woods},
  year = {2017},
  doi = {10.1109/TCIAIG.2016.2642158},
  url = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2016.2642158},
  researchr = {https://researchr.org/publication/Martinez-Arellano17},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Comput. Intellig. and AI in Games},
  volume = {9},
  number = {4},
  pages = {423-434},
}