A mobile game based on participatory sensing with real-time client-server architecture for large entertainment events

Gustavo de Freitas Martins, Rosiane de Freitas, Bruno Gadelha. A mobile game based on participatory sensing with real-time client-server architecture for large entertainment events. In XLVI Latin American Computing Conference, CLEI 2020, Loja, Ecuador, October 19-23, 2020. pages 332-339, IEEE, 2020. [doi]

Abstract

Abstract is missing.