Horror Ludens: Using Fear to Construct Meaning in Video Games

Vicente Martin Mastrocola. Horror Ludens: Using Fear to Construct Meaning in Video Games. In Xiaowen Fang, editor, HCI in Games: Experience Design and Game Mechanics - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I. Volume 12789 of Lecture Notes in Computer Science, pages 89-98, Springer, 2021. [doi]

@inproceedings{Mastrocola21,
  title = {Horror Ludens: Using Fear to Construct Meaning in Video Games},
  author = {Vicente Martin Mastrocola},
  year = {2021},
  doi = {10.1007/978-3-030-77277-2_7},
  url = {https://doi.org/10.1007/978-3-030-77277-2_7},
  researchr = {https://researchr.org/publication/Mastrocola21},
  cites = {0},
  citedby = {0},
  pages = {89-98},
  booktitle = {HCI in Games: Experience Design and Game Mechanics - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I},
  editor = {Xiaowen Fang},
  volume = {12789},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-77277-2},
}