Developing a 2048 Player with Backward Temporal Coherence Learning and Restart

Kiminori Matsuzaki. Developing a 2048 Player with Backward Temporal Coherence Learning and Restart. In Mark H. M. Winands, H. Jaap van den Herik, Walter A. Kosters, editors, Advances in Computer Games - 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers. Volume 10664 of Lecture Notes in Computer Science, pages 176-187, Springer, 2017. [doi]

@inproceedings{Matsuzaki17-1,
  title = {Developing a 2048 Player with Backward Temporal Coherence Learning and Restart},
  author = {Kiminori Matsuzaki},
  year = {2017},
  doi = {10.1007/978-3-319-71649-7_15},
  url = {https://doi.org/10.1007/978-3-319-71649-7_15},
  researchr = {https://researchr.org/publication/Matsuzaki17-1},
  cites = {0},
  citedby = {0},
  pages = {176-187},
  booktitle = {Advances in Computer Games - 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers},
  editor = {Mark H. M. Winands and H. Jaap van den Herik and Walter A. Kosters},
  volume = {10664},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-71649-7},
}