Developing a 2048 Player with Backward Temporal Coherence Learning and Restart

Kiminori Matsuzaki. Developing a 2048 Player with Backward Temporal Coherence Learning and Restart. In Mark H. M. Winands, H. Jaap van den Herik, Walter A. Kosters, editors, Advances in Computer Games - 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers. Volume 10664 of Lecture Notes in Computer Science, pages 176-187, Springer, 2017. [doi]

Abstract

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