Academic Games - Mapping the Use of Video Games in Research Contexts

Marcello A. Gómez Maureira, Max J. van Duijn, Carolien Rieffe, Aske Plaat. Academic Games - Mapping the Use of Video Games in Research Contexts. In Kostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler, editors, FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022. ACM, 2022. [doi]

@inproceedings{MaureiraDRP22,
  title = {Academic Games - Mapping the Use of Video Games in Research Contexts},
  author = {Marcello A. Gómez Maureira and Max J. van Duijn and Carolien Rieffe and Aske Plaat},
  year = {2022},
  doi = {10.1145/3555858.3555926},
  url = {https://doi.org/10.1145/3555858.3555926},
  researchr = {https://researchr.org/publication/MaureiraDRP22},
  cites = {0},
  citedby = {0},
  booktitle = {FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022},
  editor = {Kostas Karpouzis and Stefano Gualeni and Johanna Pirker and Allan Fowler},
  publisher = {ACM},
  isbn = {978-1-4503-9795-7},
}