Abstract is missing.
- Navigating Complexity: Investigating How Students Move Through the Game Design ProcessJohn Healy, Charlie Cullen. [doi]
- State similarity based Rapid Action Value Estimation for general game playing MCTS agentsTasos Papagiannis, Georgios Alexandridis, Andreas Stafylopatis. [doi]
- Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert EvaluationAtiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei. [doi]
- Hybrid ludomythologies: Mythanalysis, tradition, and contemporaneity in Death StrandingAntonio José Planells De La Maza, Víctor Navarro Remesal. [doi]
- Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming ContentIan Larson. [doi]
- How to assist designers to model learning games with Petri nets?Mathieu Muratet, Thibault Carron, Amel Yessad. [doi]
- An Internet-assisted Dixit-playing AIDimitris Vatsakis, Paris Mavromoustakos Blom, Pieter Spronck. [doi]
- The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement LearningZiqi Wang, Jialin Liu 0001, Georgios N. Yannakakis. [doi]
- Learning Controllable 3D Level GeneratorsZehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius. [doi]
- Persona-driven Dominant/Submissive Map (PDSM) Generation for TutorialsMichael Cerny Green, Ahmed Khalifa, Megan Charity, Julian Togelius. [doi]
- SketchBetween: Video-to-Video Synthesis for Sprite Animation via SketchesDagmar Lukka Loftsdottir, Matthew Guzdial. [doi]
- First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player CharactersElena Dzardanova, Vlasios Kasapakis. [doi]
- Procedural Game Level Design to Trigger Spatial ExplorationPedro Acevedo, Minsoo Choi, Huimin Liu, Dominic Kao, Christos Mousas. [doi]
- EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCsNathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella. [doi]
- Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 PandemicSolip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Márquez Segura, Dennis Reidsma. [doi]
- The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game PathfindingRobert Bishop, David Churchill. [doi]
- Automatic Interactive Documentation for Emergent Story DiscoveryJonathan Lessard, Antoine Beauchesne. [doi]
- The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews AnalysisSimone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker. [doi]
- The Randomizer Community does Procedural Content Generation ResearchRoss Mawhorter, Peter A. Mawhorter, Adam M. Smith 0001. [doi]
- Developing the Relic Series: Exploring the Effects of Remediating Naively Generated NarrativeHenrik Warpefelt. [doi]
- Sparklier Worlds: Understanding Games for Girls as Style InterventionCarly A. Kocurek. [doi]
- Story Designer: Towards a Mixed-Initiative Tool to Create Narrative StructuresAlberto Alvarez 0002, José M. Font, Julian Togelius. [doi]
- Game State Learning via Game Scene AugmentationChintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis. [doi]
- Impressions of the GDMC AI Settlement Generation Challenge in MinecraftChristoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook 0001, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark R. Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius. [doi]
- Debugging Procedural Level Designs with Mental MapsRiemer van Rozen, Joris Dormans, Georgia Samaritaki. [doi]
- Small, personal videogames about mental health: An informal survey of Bitsy gamesMikhail Fiadotau. [doi]
- Zen Hanzi: A Game for Raising Hanzi Component AwarenessOleksandra G. Keehl, Dominic Kao, Edward Franklin Melcer. [doi]
- The Impacts of Virtual Reality Avatar Creation and Embodiment on Transgender and Genderqueer Individuals in Games: A grounded theory analysis of survey and interview data from Transgender and Genderqueer individuals about their experiences with Avatar Creation Interfaces in Virtual RealityZoey Reyes, Joshua Fisher. [doi]
- Mutation Models: Learning to Generate Levels by Imitating EvolutionAhmed Khalifa, Julian Togelius, Michael Cerny Green. [doi]
- Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM LearningSarah Schoemann, Elaissa Hardy, Betsy DiSalvo. [doi]
- Towards Understanding Player Behavior in Blockchain Games: A Case Study of AavegotchiYu Jiang, Tian Min, Sizheng Fan, Rongqi Tao, Wei Cai 0002. [doi]
- The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective VisionJeff Howard, Brian McDonald, Tim Phillips, Tanya Krzywinska, John Speakman, Douglas Brown, Alexander Mitchell, Alcwyn Parker. [doi]
- Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALFNikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari. [doi]
- Manifesting Desire via Playful Mechanics in Tarot ReadingsRenata Elizampetta Ntelia. [doi]
- Exploring the Influence of Demographic Factors on Progression and Playtime in Educational GamesAmogh Joshi, Christos Mousas, D. Fox Harrell, Dominic Kao. [doi]
- Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph GrammarsCasper Harteveld, Abdelrahman Madkour, Stacy Marsella. [doi]
- A Gap in Games Research: Reflecting on Two Camps and a BridgeHenrik Warpefelt. [doi]
- Generative Personas That Behave and Experience Like HumansMatthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis. [doi]
- Designing Magic: The Gathering's Amonkhet: Egyptianness and the Limitations of Cultural ResonanceAndrei Zanescu. [doi]
- Blink To Win: Blink Patterns of Video Game Players Are Connected to ExpertiseGianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Elisabeth Huis In 't Veld, Pieter Spronck. [doi]
- Tabletop role playing games and creativity: The Game Master perspectiveAkrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Maria Roussou, Yannis E. Ioannidis. [doi]
- The TaleMaker database of mixed-initiative co-created storiesMijael Ricardo Bueno Pérez, Rafael Bidarra. [doi]
- Structural Mismatches in Academic Game DevelopmentGal Fleissig, Morgan C. Evans, Avonelle Wing, Jessica Hammer. [doi]
- Entropy Lost: Nintendo's Not-So-Random Sequence of 32, 767 BitsTrang Ngo, Aaron Williams. [doi]
- Static Analysis for Automated Identification of Valid Game Actions During ExplorationSasha Volokh, William G. J. Halfond. [doi]
- Genetic Game CriticismNele Van de Mosselaer. [doi]
- miWFC - Designer Empowerment through mixed-initiative Wave Function CollapseThijmen Stefanus Leendert Langendam, Rafael Bidarra. [doi]
- The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming GameChaima Jemmali, Magy Seif El-Nasr, Seth Cooper. [doi]
- The Dark Souls of Archaeology: Recording Elden RingFlorence Smith Nicholls, Michael Cook 0001. [doi]
- The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 GamesJohn Aycock, Shankar Ganesh, Katie Biittner, Paul Allen Newell, Carl Therrien. [doi]
- Imitating Playstyle with Dynamic Time Warping ImitationMark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker. [doi]
- PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video gamesCale Plut, Philippe Pasquier, Jeff Ens, Renaud Bougueng Tchemeube. [doi]
- Envisioning a cosmopolitan age for gaming. A case study of a speculative future for the Israeli games industryVered Pnueli, Renard Gluzman. [doi]
- Automated Isovist Computation for MinecraftChristoph Salge, Jean-Baptiste Hervé. [doi]
- "Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market GamesKutub Gandhi, Josh Aaron Miller, Seth Cooper. [doi]
- Mixed-initiative story co-creation with TaleMakerMijael Ricardo Bueno Pérez, Rafael Bidarra. [doi]
- A General-Purpose Expressive Algorithm for Room-Based EnvironmentsKonstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis. [doi]
- Transnational development cultures: Navigating production, market, and cultural difference within European-Chinese game development teamsRobin Sloan, Martin Lynagh, Hailey Austin, Hayley Brown. [doi]
- Instant Architecture in Minecraft using Box-Split GrammarsMarkus Eger. [doi]
- Exploring Game Balance in the Scandinavian Fox Game with Monte-Carlo Tree SearchOlof Mattsson, Anton Janshagen. [doi]
- Serious game design in practice: lessons learned from a corpus of games developed in an academic contextNicolas Szilas. [doi]
- Queer Indie Games on itch.io, 2013-2022Xavier Ho, Remedios Perez Escobar, Natalie Tran. [doi]
- An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board GamesMehmet Kosa, Pieter Spronck. [doi]
- ROOT, Woodland Ideologies in a Fantasy GameMattia Thibault. [doi]
- Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive FunctionsAlexander Coburn, Casper Harteveld, Christoffer Holmgård. [doi]
- Video Games as a Corpus: Sentiment Analysis using Fallout New Vegas DialogMika Hämäläinen, Khalid Alnajjar, Thierry Poibeau. [doi]
- The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard LearnersJack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis. [doi]
- Virtual Reality and Education - The Steam PanoramaJohanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel 0002. [doi]
- Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global OffensiveStefan Marshall, Paris Mavromoustakos Blom, Pieter Spronck. [doi]
- A Procedural Model for Diverse Tree SpeciesRama Hoetzlein. [doi]
- Forests in Digital Games - An Ecocritical FrameworkMattia Thibault, Daniel Fernández Galeote, Joseph Macey, Henrietta Jylhä. [doi]
- Working Backwards: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs: Creating a Character Backstory Generation System Using Idealized Creative Writing OutputsLynda Clark, Divij Sood. [doi]
- Academic Games - Mapping the Use of Video Games in Research ContextsMarcello A. Gómez Maureira, Max J. van Duijn, Carolien Rieffe, Aske Plaat. [doi]
- Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and PlayDaniel Fernández Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta Zampeta Legaki, Juho Hamari. [doi]
- "The game doesn't judge you": game designers' perspectives on implementing failure in video gamesCharline Foch, Ben Kirman. [doi]
- TropeTwist: Trope-based Narrative Structure GenerationAlberto Alvarez, Jose Font. [doi]
- Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 PandemicKristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather. [doi]