Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?

Phillip J. McClelland, Simon J. Whitmell, Stacey D. Scott. Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?. In Stephen Brooks, Pourang Irani, editors, Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John s, Newfoundland, Canada. pages 215-222, Canadian Human-Computer Communications Society, 2011. [doi]

@inproceedings{McClellandWS11,
  title = {Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?},
  author = {Phillip J. McClelland and Simon J. Whitmell and Stacey D. Scott},
  year = {2011},
  url = {http://portal.acm.org/citation.cfm?id=1992953&CFID=25874310&CFTOKEN=65321882},
  tags = {social},
  researchr = {https://researchr.org/publication/McClellandWS11},
  cites = {0},
  citedby = {0},
  pages = {215-222},
  booktitle = {Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John s, Newfoundland, Canada},
  editor = {Stephen Brooks and Pourang Irani},
  publisher = {Canadian Human-Computer Communications Society},
  isbn = {978-1-4503-0693-5},
}