Phillip J. McClelland, Simon J. Whitmell, Stacey D. Scott. Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?. In Stephen Brooks, Pourang Irani, editors, Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John s, Newfoundland, Canada. pages 215-222, Canadian Human-Computer Communications Society, 2011. [doi]
@inproceedings{McClellandWS11, title = {Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?}, author = {Phillip J. McClelland and Simon J. Whitmell and Stacey D. Scott}, year = {2011}, url = {http://portal.acm.org/citation.cfm?id=1992953&CFID=25874310&CFTOKEN=65321882}, tags = {social}, researchr = {https://researchr.org/publication/McClellandWS11}, cites = {0}, citedby = {0}, pages = {215-222}, booktitle = {Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John s, Newfoundland, Canada}, editor = {Stephen Brooks and Pourang Irani}, publisher = {Canadian Human-Computer Communications Society}, isbn = {978-1-4503-0693-5}, }