Abstract is missing.
- Formation sketching: an approach to stylize groups in crowd simulationQin Gu, Zhigang Deng. 1-8 [doi]
- A hybrid interpolation scheme for footprint-driven walking synthesisBen J. H. van Basten, Sybren A. Stüvel, Arjan Egges. 9-16 [doi]
- Physically based baking animations with smoothed particle hydrodynamicsOmar Rodriguez-Arenas, Yee-Hong Yang. 17-24 [doi]
- Mid-level smoke control for 2D animationAlfred Barnat, Zeyang Li, James McCann, Nancy S. Pollard. 25-32 [doi]
- Target following performance in the presence of latency, jitter, and signal dropoutsAndriy Pavlovych, Wolfgang Stürzlinger. 33-40 [doi]
- Pop-up depth views for improving 3D target acquisitionGuangyu Wang, Michael J. McGuffin, François Bérard, Jeremy R. Cooperstock. 41-48 [doi]
- 3D sketching using interactive fabric for tangible and bimanual inputAnamary Leal, Doug A. Bowman, Laurel Schaefer, Francis K. H. Quek, Clarissa K Stiles. 49-56 [doi]
- 2D similarity transformations on multi-touch surfacesBehrooz Ashtiani, Wolfgang Stürzlinger. 57-64 [doi]
- Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen readerBugra Oktay, Eelke Folmer. 65-70 [doi]
- Occlusion tilingDorian Gomez, Pierre Poulin, Mathias Paulin. 71-78 [doi]
- Approximative occlusion culling using the hull treeTim Süß, Clemens Koch, Claudius Jähn, Matthias Fischer. 79-86 [doi]
- Component-based modeling of complete buildingsLuc Leblanc, Jocelyn Houle, Pierre Poulin. 87-94 [doi]
- Data structures for interactive high resolution level-set surface editingManolya Eyiyurekli, David E. Breen. 95-102 [doi]
- Visual encodings that support physical navigation on large displaysAlex Endert, Christopher Andrews, Yueh-Hua Lee, Chris North. 103-110 [doi]
- AppMap: exploring user interface visualizationsMichael Rooke, Tovi Grossman, George W. Fitzmaurice. 111-118 [doi]
- Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencingSasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyou Zhang. 119-126 [doi]
- Structure-preserving stippling by priority-based error diffusionHua Li, David Mould. 127-134 [doi]
- Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environmentsRobert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin. 135-142 [doi]
- Implicit and dynamic trees for high performance renderingNathan Andrysco, Xavier Tricoche. 143-150 [doi]
- A mathematical framework for efficient closed-form single scatteringVincent Pegoraro, Mathias Schott, Philipp Slusallek. 151-158 [doi]
- Sample-space bright spots removal using density estimationAnthony Pajot, Loïc Barthe, Mathias Paulin. 159-166 [doi]
- Render-time procedural per-pixel geometry generationJean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant. 167-174 [doi]
- Improving revisitation in graphs through static spatial featuresSohaib Ghani, Niklas Elmqvist. 175-182 [doi]
- The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencingLoutfouz Zaman, Ashish Kalra, Wolfgang Stürzlinger. 183-190 [doi]
- Edge-constrained image compositingMartin Eisemann, Daniel Gohlke, Marcus A. Magnor. 191-198 [doi]
- Data organization and visualization using self-sorting mapGrant Strong, Minglun Gong. 199-206 [doi]
- Effects of view, input device, and track width on video game drivingScott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn. 207-214 [doi]
- Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?Phillip J. McClelland, Simon J. Whitmell, Stacey D. Scott. 215-222 [doi]
- Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activityTony Morelli, John Foley, Lauren Lieberman, Eelke Folmer. 223-230 [doi]