Gamification, virtual physical objects, and the non-stigmatising assessment of upper-limb motor skills amongst musicians with cerebral palsy

Brendan McCloskey. Gamification, virtual physical objects, and the non-stigmatising assessment of upper-limb motor skills amongst musicians with cerebral palsy. In Lizbeth Goodman, Alonzo C. Addison, editors, 23rd International Conference on Virtual System & Multimedia, VSMM 2017, Dublin, Ireland, October 31 - Nov. 4, 2017. pages 1-6, IEEE, 2017. [doi]

@inproceedings{McCloskey17,
  title = {Gamification, virtual physical objects, and the non-stigmatising assessment of upper-limb motor skills amongst musicians with cerebral palsy},
  author = {Brendan McCloskey},
  year = {2017},
  doi = {10.1109/VSMM.2017.8346295},
  url = {https://doi.org/10.1109/VSMM.2017.8346295},
  researchr = {https://researchr.org/publication/McCloskey17},
  cites = {0},
  citedby = {0},
  pages = {1-6},
  booktitle = {23rd International Conference on Virtual System & Multimedia, VSMM 2017, Dublin, Ireland, October 31 - Nov. 4, 2017},
  editor = {Lizbeth Goodman and Alonzo C. Addison},
  publisher = {IEEE},
  isbn = {978-1-5386-4494-2},
}