Abstract is missing.
- Biennale 4D - A Journey in time: Virtual reality experience to explore the archives of the Swiss pavilion at the "Biennale di Venezia" art exhibitionKathrin Koebel, Doris Agotai, Stefan Arisona, Matthias Oberli. 1-8 [doi]
- Articulating a post-human understanding of presence in virtual realityDaniel Bacchus. 1-9 [doi]
- Life and living: Co-designing real and virtual spaces for survivors of severe Acquired Brain Injury (sABI)Lizbeth Goodman, Reinhard Schaler, Padraig Schaler. 1-4 [doi]
- Reality recalled: Elders, memory and VRMartha J. Ladly, Thoreau Bakker, Kartikay Chadha, Glen Farrelly, Katie Micak, Gerald Penn, Frank Rudzicz. 1-9 [doi]
- 3D learning objects for augmented/virtual reality educational ecosystemsEleni Mangina. 1-6 [doi]
- Sequence & access, storytelling & archive in mobile augmented realityGunnar Liestol. 1-7 [doi]
- Intuitive interaction for exploring human anatomy in a VR setupDespina Michael-Grigoriou, Panayiotis Yiannakou, Maria Christofi. 1-4 [doi]
- An inclusive reading programme for individuals with autism and intellectual disability using multi-media: Application of behaviour analysis and Headsprout early reading programmeAnita Yakkundi, Karola Dillenburger, Lizbeth Goodman. 1-5 [doi]
- Gamification, virtual physical objects, and the non-stigmatising assessment of upper-limb motor skills amongst musicians with cerebral palsyBrendan McCloskey. 1-6 [doi]
- NetFlinCS: A hybrid cloud-based framework to allow context-based detection and surveillanceMarcel Klomann, Michael Englert, Achim Rehberger, Andreas Dietze, Timo Geier, Sebastian Rieger, Paul Grimm, Yvonne Jung. 1-8 [doi]
- Bauhaus scenography for virtual environmentsJoshua A. Fisher, Amit Garg, Wesley Wang, Karan Pratap Singh. 1-4 [doi]
- From 3D Web to VR historical scenarios: A cross-media digital heritage application for audience developmentAntonella Guidazzoli, Maria Chiara Liguori, Beatrice Chiavarini, Luigi Verri, Silvano Imboden, Daniele De Luca, Francesca Delli Ponti. 1-8 [doi]
- Virtual, artificial and mixed reality: New frontiers in performanceCamille Baker. 1-10 [doi]
- 3D rocks - Augmented reality Islands for Skellig Kerry regionColin Keogh, Vincent Hyland, Rick Nassar. 1-5 [doi]
- Crystal Vibes feat. Ott: A psychedelic musical virtual reality experience utilising the full-body vibrotactile haptic synesthesia suitBenjamin Outram, Yukari Konishi, Aria Shimbo, Reiko Shimizu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi. 1-4 [doi]
- Virtual remote inspection - A new concept for virtual reality enhanced real-time maintenanceChristian Linn, Simon Bender, Joshua Prosser, Kevin Schmitt, Dirk Werth. 1-6 [doi]
- Aiding learning efficiency in virtual worldsJesse de Haan, Deborah Richards, Frank Dignum. 1-8 [doi]
- Immersive virtual environments for tacit knowledge transfer focusing on gestures: A workflowHuman Esmaeili, Harold Thwaites, Peter Charles Woods. 1-6 [doi]
- Optimized streaming of large web 3D applicationsMichael Englert, Marcel Klomann, Yvonne Jung. 1-8 [doi]
- VR in the garden: The Labyrinthe of Versailles revisitedCopper Frances Giloth, Jonathan Tanant. 1-7 [doi]
- Immersive storytelling in mixed reality environmentsDenise Doyle. 1-4 [doi]
- Immersion creating engagement in urban planning and redesignLe Moine, Jutraz. 1-8 [doi]
- Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A surveyMaria Christofi, Despina Michael-Grigoriou. 1-8 [doi]
- The holonovel - A powerful methodology for prototyping and creating the futureJim Hensman. 1-5 [doi]
- Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagementBrendan Rooney, Colun Burke, Katalin Balint, Tess O'Leary, Thomas Parsons, Chi Tak Lee, Caroline Mantei. 1-6 [doi]
- Communicating experiential and spatial qualities of complex political narratives using mixed video-virtual environmentsRusaila Bazlamit. 1-8 [doi]
- From hypertext to hyperdimension Neptunia: The future of VR visual novels: The potentials of new technologies for branching-path narrative gamesRebecca Crawford, Yuanyuan Chen. 1-7 [doi]
- I-media-cities, a searchable platform on moving images with automatic and manual annotationsSimona Caraceni, Michele Carpenè, Mattia D'Antonio, Giuseppe Fiameni, Antonella Guidazzoli, Silvano Imboden, Maria Chiara Liguori, Margherita Montanari, Giuseppe Trotta, Gabriella Scipione, Davy Hanegreefs. 1-8 [doi]
- Aerial virtual reality 360 research-creationDelas Santano, Zi Siang See, Chi How Fong, Harold Thwaites. 1-5 [doi]
- Generation of variability in shape, aspect and time of 3D Fruits and VegetablesAdrien Verhulst, Jean-Marie Normand, Guillaume Moreau. 1-8 [doi]
- A virtual reality supported 3D environment for engineering design reviewJosef Wolfartsberger, Jan Zenisek, Christoph Sievi, Mathias Silmbroth. 1-8 [doi]
- Streaming VR for immersion: Quality aspects of compressed spatial audioMiroslaw Narbutt, Sean O'Leary, Andrew Allen, Jan Skoglund, Andrew Hines. 1-6 [doi]
- Take back your bodyDaria Dorosh. 1-6 [doi]
- The VR Kiosk How observant passive VR storytelling enhanced the physical tour of parliament hill and disseminated the rehabilitation projectK. Graham, A. Dhanda, K. Tousant, A. Weigert, S. Fai. 1-7 [doi]
- Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasksSobhi Ahmed, Laure Leroy, Ari Bouaniche. 1-10 [doi]
- An empathie virtual medical specialist: It's not what you say but how you say itDeborah Richards, Patrina Caldwell. 1-8 [doi]
- 3D and 4D modeling for AR and VR app developmentsDieter Fritsch, Michael Klein. 1-8 [doi]
- Moving beyond the virtual museum: Engaging visitors emotionallySara Perry, Maria Economou, Hilary Young, Maria Roussou, Laia Pujol. 1-8 [doi]
- Navigating virtual heritage applications for historic cities in the middle eastMohamed Gamal Abdelmonem. 1-8 [doi]
- The Indiana University-Uffizi project: Metrologica! challenges and workflow for massive 3D digitization of sculpturesGabriele Guidi, Umair Shafqat Malik, Bernard Frischer, Cristiana Barandoni, Fabrizio Paolucci. 1-8 [doi]
- Interactive Past: From 3D reconstruction to Augmented and Virtual Reality applied to archaeological heritage. The medieval site of Bastia St. Michele (Cavaion Veronese, Verona, Italy)Simona Morandi, Marco Tremari. 1-8 [doi]
- Beyond the Screen: Moving images in physical spacesKenneth Feinstien. 1-5 [doi]
- Computational aspects of model acquisition and join geometry for the virtual reconstruction of the atrahasis cuneiform tabletTim Collins, Sandra I. Woolley, Erlend Gehlken, Eugene Ch'ng. 1-6 [doi]
- BIM: The virtual capriccio: New paradigm of the modern tool in the heritage worldMartine Gallant, Stephen Fai. 1-8 [doi]
- Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR gameAlan Transon, Adrien Verhulst, Jean-Marie Normand, Guillaume Moreau, Maki Sugimoto. 1-8 [doi]
- The digital model of the S. Zenone chapel inside Santa Prassede in Rome: A case study for the morphological analysisMarco Carpiceci, Michele Russo, Andrea Angelini. 1-8 [doi]
- Development of a cybercrime investigation simulator for immersive virtual realityBaolei Liu, Abraham G. Campbell, Pavel Gladyshev. 1-4 [doi]
- Real//virtual//real, or, aibohphobia (The Phobia of Palindromes)Kenneth Percy, Stephen Fai, James Hayes, Philip White, Christian Ouimet. 1-8 [doi]
- Experimental evaluation of the impact of virtual reality on the sentiment of fearGeorge Lambrakopoulos, Nikolaos Begetis, Akrivi Katifori, Manos Karvounis, Yannis E. Ioannidis. 1-6 [doi]
- Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritageMads Haahr. 1-7 [doi]
- Virtually physical presentation of data layers for spatiotemporal urban data visualizationMaxim Spur, Vincent Tourre, Jimmy Coppin. 1-8 [doi]
- Mobility and freedom: Affective cane for expanded sensorium and embodied cognitionDiana G. Domingues, Silvana Funghetto, Mateus R. Miranda, Pedro K. C. M. Batista, Paulo R. Fernandes de Oliveira, Gilda A. Assis, Adson F. da Rocha, Ricardo da Silva Torres. 1-7 [doi]
- Measuring presence: Hypothetical quantitative frameworkKrzysztof Szczurowski, Matt Smith. 1-8 [doi]
- MAAP Annotate: When archaeology meets augmented reality for annotation of megalithic artJohanna Barbier, Patricia Kenny, Jordan Young, Jean-Marie Normand, Mark T. Keane, Muiris O'Sullivan, Anthony Ventresque. 1-8 [doi]
- Walking in small shoes: Investigating the power of VR on empathising with children's difficultiesVanessa Camilleri, Matthew Montebello, Alexiei Dingli, Vince Briffa. 1-6 [doi]
- Co-creating a bespoke antenatal sonic environment, using mobile technology, to impact positively on the relationship that parents have with their unborn babySeana Kerr, Marlene Sinclair, Frank Lyons, Patricia Gillen. 1-4 [doi]
- Summo Sonic: Paper sumo wrestling system using voice vibration and AR technologyHiroshi Suzuki, Hisashi Sato, Haruo Hayami. 1-4 [doi]
- Sustaining a caring relationship at a distance: Can haptics and 3D technologies overcome the deficits in 2D direct synchronous video based communication?Aviva Cohen, Lizbeth Goodman, Shane Keaveney, Colin Keogh, Karola Dillenburger. 1-6 [doi]